Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/SpecialTreasureInfo.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

37 lines
855 B
C#

using LitJson;
namespace Wizard;
public class SpecialTreasureInfo
{
public int SpecialTreasureBoxNecessaryNumbers { get; private set; }
public int ReceivedBoxNumbers { get; private set; }
public bool IsGotSpecialTreasureBox { get; private set; }
public bool IsTreasureBoxReadyToOpen
{
get
{
if (SpecialTreasureBoxNecessaryNumbers == ReceivedBoxNumbers)
{
return !IsGotSpecialTreasureBox;
}
return false;
}
}
public SpecialTreasureInfo(JsonData json)
{
SpecialTreasureBoxNecessaryNumbers = json["special_treasure_box_necessary_numbers"].ToInt();
ReceivedBoxNumbers = json["received_box_numbers"].ToInt();
IsGotSpecialTreasureBox = json["is_got_special_treasure_box"].ToInt() == 1;
}
public void SetGotSpecialTreasureBox(bool isGot)
{
IsGotSpecialTreasureBox = isGot;
}
}