Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
37 lines
855 B
C#
37 lines
855 B
C#
using LitJson;
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namespace Wizard;
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public class SpecialTreasureInfo
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{
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public int SpecialTreasureBoxNecessaryNumbers { get; private set; }
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public int ReceivedBoxNumbers { get; private set; }
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public bool IsGotSpecialTreasureBox { get; private set; }
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public bool IsTreasureBoxReadyToOpen
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{
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get
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{
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if (SpecialTreasureBoxNecessaryNumbers == ReceivedBoxNumbers)
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{
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return !IsGotSpecialTreasureBox;
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}
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return false;
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}
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}
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public SpecialTreasureInfo(JsonData json)
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{
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SpecialTreasureBoxNecessaryNumbers = json["special_treasure_box_necessary_numbers"].ToInt();
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ReceivedBoxNumbers = json["received_box_numbers"].ToInt();
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IsGotSpecialTreasureBox = json["is_got_special_treasure_box"].ToInt() == 1;
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}
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public void SetGotSpecialTreasureBox(bool isGot)
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{
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IsGotSpecialTreasureBox = isGot;
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}
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}
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