Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/SealedUpdateDeckTask.cs
gamer147 0455ff649e feat(battle-engine): EffectType full enum + collection/card/vfx extension copies
Replaces partial EffectMgr.EffectType with all 226 decomp values; copies the
IsNotNullOrEmpty/EquelsID/FindFromCardId/GetAllFuncVfxResults extension files +
UI extensions; adds Renderer/MeshFilter shared-material/mesh/sortingOrder. Compile
loop then closed the revealed deps (3242 files). 9.1k -> 18 errors.
2026-06-05 20:38:56 -04:00

65 lines
1.3 KiB
C#

using System.Collections.Generic;
using LitJson;
namespace Wizard;
public class SealedUpdateDeckTask : BaseTask
{
private enum eArrayIndex
{
AcquiredCard,
PhantomCard,
Max
}
public class Param : BaseParam
{
public int[][] card_id_array;
public Param(int[][] cardIdArray)
{
card_id_array = cardIdArray;
}
}
public SealedUpdateDeckTask(List<int> cardList)
{
base.type = ApiType.Type.ArenaSealedUpdateDeck;
List<int> list = new List<int>();
List<int> list2 = new List<int>();
SealedData sealedData = Data.ArenaData.SealedData;
for (int i = 0; i < cardList.Count; i++)
{
SealedCardInfo sealedCardInfo = sealedData.GetSealedCardInfo(cardList[i]);
int originalCardId = sealedCardInfo.OriginalCardId;
if (!sealedCardInfo.IsPhantom)
{
list.Add(originalCardId);
}
else
{
list2.Add(originalCardId);
}
}
base.Params = new Param(new int[2][]
{
list.ToArray(),
list2.ToArray()
});
}
protected override int Parse()
{
int num = base.Parse();
if (num != 1)
{
return num;
}
JsonData jsonData = base.ResponseData["data"];
SealedData sealedData = Data.ArenaData.SealedData;
sealedData.SetSealedCardInfo(jsonData, isRegisterSealedCard: false);
sealedData.SetDeckCompleted(jsonData);
return num;
}
}