Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/RemainTime.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

70 lines
1.5 KiB
C#

using System;
using UnityEngine;
namespace Wizard;
public class RemainTime
{
private double _endTime;
private double _serverUnixTime;
private float _sinceTime;
public int Second
{
get
{
int num = (int)(_endTime - NowUnixTime);
if (num < 0)
{
num = 0;
}
return num;
}
}
public double NowUnixTime => _serverUnixTime + (double)Time.realtimeSinceStartup - (double)_sinceTime;
public DateTime TimeInLocal { get; private set; }
public string LocalTime { get; private set; }
public RemainTime()
{
}
public RemainTime(string endTime, double server)
{
_sinceTime = Time.realtimeSinceStartup;
DateTime dateTime = DateTime.Parse(endTime);
_endTime = ConvertTime.DateTimeToUnixTime(dateTime);
_serverUnixTime = server;
LocalTime = ConvertTime.ToLocal(dateTime).ToString();
TimeInLocal = ConvertTime.ToLocalByDateTime(dateTime);
}
public string GetShowText()
{
return GetShowText("MyPage_0058", "MyPage_0057", "MyPage_0056");
}
public string GetShowText(string minuteId, string hourId, string dayId)
{
SystemText systemText = Data.SystemText;
string text = null;
if (Second < 3600)
{
int num = Second / 60 + 1;
return systemText.Get(minuteId, num.ToString());
}
if (Second < 86400)
{
int num2 = Second / 3600;
return systemText.Get(hourId, num2.ToString());
}
int num3 = Second / 86400;
return systemText.Get(dayId, num3.ToString());
}
}