Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/QuestRewardInfo.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

36 lines
774 B
C#

using LitJson;
namespace Wizard;
public class QuestRewardInfo
{
public enum QuestRewardStatusList
{
NotAcheived,
NotReceived,
Received
}
public int Id { get; private set; }
public int Point { get; private set; }
public int RewardType { get; private set; }
public int RewardDetailId { get; private set; }
public int RewardCount { get; private set; }
public QuestRewardStatusList Status { get; private set; }
public QuestRewardInfo(JsonData data)
{
Id = data["id"].ToInt();
Point = data["point"].ToInt();
RewardType = data["reward_type"].ToInt();
RewardDetailId = data["reward_detail_id"].ToInt();
RewardCount = data["reward_count"].ToInt();
Status = (QuestRewardStatusList)data["status"].ToInt();
}
}