Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
553 lines
15 KiB
C#
553 lines
15 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using Cute;
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using UnityEngine;
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namespace Wizard;
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public class GachaResultBuyCardPack : UIBase
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{
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private const int MAX_ROW_IN_PAGE = 2;
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private readonly int[] MAX_COLUMN_RARELITY = new int[4] { 8, 8, 8, 8 };
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private const float CARD_SCALE = 0.55f;
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private readonly Vector3 GRID_LOCAL_POSITION = Vector3.up * -6f;
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private readonly Vector3 GRID_ONLY_ONE_LOCAL_POSITION = Vector3.up * -15f;
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private readonly Vector3 NEW_LABEL_POSITION = Vector3.up * -150f;
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private const string FREE_PACK_LEADER_SKIN_EFFECT = "gch_result_skin_1";
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private bool m_isCenterLoading;
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[SerializeField]
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private UIButton m_buttonNext;
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[SerializeField]
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private UIButton m_buttonPrev;
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[SerializeField]
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private UIGrid gridLegendary;
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[SerializeField]
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private UIGrid gridGold;
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[SerializeField]
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private UIGrid gridSilver;
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[SerializeField]
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private UIGrid gridBronze;
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[SerializeField]
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private GameObject cardObjPool;
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[SerializeField]
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private GameObject parentLegendary;
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[SerializeField]
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private GameObject parentGold;
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[SerializeField]
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private GameObject parentSilver;
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[SerializeField]
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private GameObject parentBronze;
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[SerializeField]
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private UILabel labelLegendary;
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[SerializeField]
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private UILabel labelGold;
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[SerializeField]
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private UILabel labelSilver;
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[SerializeField]
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private UILabel labelBronze;
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[SerializeField]
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private GameObject m_RarityParentRow1;
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[SerializeField]
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private GameObject m_RarityParentRow2;
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[SerializeField]
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private UIToggle m_IndicatorBase;
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[SerializeField]
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private UITexture _particleTexture;
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private List<List<CardPack>> m_CardPackListPerPage = new List<List<CardPack>>();
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private Dictionary<int, List<UIBase_CardManager.CardObjData>> m_Page_LoadedCard_Dictionary = new Dictionary<int, List<UIBase_CardManager.CardObjData>>();
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private Dictionary<int, int> m_CardId_Num_Dictionary = new Dictionary<int, int>();
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private List<string> m_LoadedAssetPathList = new List<string>();
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private int currentPage;
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private List<int> _specialEffectCardList = new List<int>();
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private List<UIToggle> m_IndicaatorList = new List<UIToggle>();
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private CardDetailUI m_cardDetailUI;
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private bool m_isInitLoadFinish;
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private bool _isLoadEffectFinish;
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private List<string> _loadEffectList = new List<string>();
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private List<GameObject> _effectList = new List<GameObject>();
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private bool _isWaitingEffectMaterial;
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private UIParticleEffectGroup _particleGroup;
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public bool IsFlickEnable { get; set; }
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public bool IsLoading { get; private set; }
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public List<string> _loadedAssetPathList => m_LoadedAssetPathList;
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public bool IsDialogCloseStart { get; set; }
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private void Update()
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{
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if (!m_isCenterLoading && m_isInitLoadFinish && GameMgr.GetIns().GetInputMgr().IsFlick() && IsFlickEnable)
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{
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if (GameMgr.GetIns().GetInputMgr().GetFlickVec()
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.x < 0f)
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{
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OnNextButton();
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}
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else
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{
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OnPrevButton();
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}
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}
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}
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public void Init(List<CardPack> cardPackList, CardDetailUI cardDetailUI)
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{
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m_cardDetailUI = cardDetailUI;
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IsFlickEnable = true;
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List<CardPack> list = new List<CardPack>();
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for (int i = 0; i < cardPackList.Count; i++)
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{
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int card_id = cardPackList[i].card_id;
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if (m_CardId_Num_Dictionary.ContainsKey(card_id))
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{
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m_CardId_Num_Dictionary[card_id]++;
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continue;
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}
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m_CardId_Num_Dictionary.Add(card_id, 1);
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list.Add(cardPackList[i]);
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}
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foreach (CardPack cardPack in cardPackList)
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{
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if (cardPack.IsFreePackLeaderSkin)
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{
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_specialEffectCardList.Add(cardPack.card_id);
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}
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}
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List<CardPack> list2 = new List<CardPack>();
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list2.AddRange(SortCardList(list.FindAll((CardPack m) => m.rarity == 4)));
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list2.AddRange(SortCardList(list.FindAll((CardPack m) => m.rarity == 3)));
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list2.AddRange(SortCardList(list.FindAll((CardPack m) => m.rarity == 2)));
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list2.AddRange(SortCardList(list.FindAll((CardPack m) => m.rarity == 1)));
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DividCardListEachPages(list2);
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GameObject gameObject = m_IndicatorBase.transform.parent.gameObject;
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if (m_CardPackListPerPage.Count <= 1)
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{
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gameObject.SetActive(value: false);
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return;
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}
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gameObject.SetActive(value: true);
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m_IndicaatorList.Add(m_IndicatorBase);
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for (int num = 1; num < m_CardPackListPerPage.Count; num++)
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{
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m_IndicaatorList.Add(NGUITools.AddChild(gameObject, m_IndicatorBase.gameObject).GetComponent<UIToggle>());
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}
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gameObject.GetComponent<UIGrid>().Reposition();
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}
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public IEnumerator ViewCardList(int page)
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{
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currentPage = page;
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if (page > 1)
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{
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m_buttonPrev.gameObject.SetActive(value: true);
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}
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else
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{
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m_buttonPrev.gameObject.SetActive(value: false);
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}
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if (page < m_CardPackListPerPage.Count)
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{
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m_buttonNext.gameObject.SetActive(value: true);
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}
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else
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{
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m_buttonNext.gameObject.SetActive(value: false);
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}
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if (m_IndicaatorList.Count > 1)
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{
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m_IndicaatorList[page - 1].value = true;
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}
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RemoveCardObjFromGrid(gridLegendary);
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RemoveCardObjFromGrid(gridGold);
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RemoveCardObjFromGrid(gridSilver);
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RemoveCardObjFromGrid(gridBronze);
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if (m_Page_LoadedCard_Dictionary.ContainsKey(page))
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{
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CompleteLoadCard();
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}
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else if (IsLoading)
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{
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SetCenterLoading(isVisible: true);
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labelLegendary.gameObject.SetActive(value: false);
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labelGold.gameObject.SetActive(value: false);
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labelSilver.gameObject.SetActive(value: false);
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labelBronze.gameObject.SetActive(value: false);
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while (IsLoading)
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{
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yield return null;
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}
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CompleteLoadCard();
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}
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else
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{
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yield return StartCoroutine(LoadCardList(page, CompleteLoadCard));
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}
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}
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private void CompleteLoadCard()
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{
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AddCardObjToGrid(m_Page_LoadedCard_Dictionary[currentPage]);
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SetCenterLoading(isVisible: false);
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if (m_Page_LoadedCard_Dictionary.Count < m_CardPackListPerPage.Count && m_Page_LoadedCard_Dictionary.Count == currentPage && !IsLoading)
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{
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StartCoroutine(LoadCardList(currentPage + 1, delegate
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{
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m_isInitLoadFinish = true;
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}));
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}
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}
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protected override void OnDestroy()
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{
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base.OnDestroy();
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DisposeEffect();
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}
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private IEnumerator LoadEffect()
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{
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if (!_isLoadEffectFinish)
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{
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_loadEffectList.Add(Toolbox.ResourcesManager.GetAssetTypePath("gch_result_skin_1", ResourcesManager.AssetLoadPathType.Effect2D));
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yield return StartCoroutine(Toolbox.ResourcesManager.LoadAssetGroupAsync(_loadEffectList, delegate
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{
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}));
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_isLoadEffectFinish = true;
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}
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}
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private void DisposeEffect()
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{
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if (_loadEffectList.Count != 0)
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{
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Toolbox.ResourcesManager.RemoveAssetGroup(_loadEffectList);
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_loadEffectList.Clear();
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ReleaseParticleEffectGroup();
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}
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}
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private IEnumerator LoadCardList(int page, Action callback = null)
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{
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if (m_Page_LoadedCard_Dictionary.ContainsKey(page))
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{
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callback.Call();
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yield break;
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}
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IsLoading = true;
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if (_specialEffectCardList.Count > 0)
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{
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yield return LoadEffect();
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}
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while (_isWaitingEffectMaterial)
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{
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yield return null;
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}
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List<int> idList = m_CardPackListPerPage[page - 1].ConvertAll((CardPack conv) => conv.card_id);
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yield return null;
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UIManager.GetInstance().CardLoadGachaPack(base.gameObject, idList, 24, is2D: true);
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while (!UIManager.GetInstance().getUIBase_CardManager().getCreateEndFlag() || !UIManager.GetInstance().getUIBase_CardManager().isAssetAllReady)
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{
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yield return null;
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}
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List<UIBase_CardManager.CardObjData> cardList2DObjs = UIManager.GetInstance().getCardList2DObjs();
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m_Page_LoadedCard_Dictionary.Add(page, cardList2DObjs);
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m_LoadedAssetPathList.AddRange(Toolbox.ResourcesManager.CardListAssetPathList);
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Toolbox.ResourcesManager.CardListAssetPathList.Clear();
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Toolbox.ResourcesManager.Card2DAssetPathList.Clear();
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for (int num = 0; num < cardList2DObjs.Count; num++)
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{
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GameObject cardObj = cardList2DObjs[num].CardObj;
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CardListTemplate component = cardObj.GetComponent<CardListTemplate>();
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component.SetNum(m_CardId_Num_Dictionary[cardList2DObjs[num].ids]);
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cardObj.AddComponent<BoxCollider>().size = component._cardTexture.localSize;
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UIEventListener.Get(cardObj).onClick = m_cardDetailUI.OnPushCardDetailOn;
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cardObj.transform.parent = cardObjPool.transform;
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cardObj.transform.localPosition = Vector3.zero;
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cardObj.SetActive(value: false);
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cardObj.SetActive(value: true);
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}
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IsLoading = false;
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callback.Call();
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}
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private void SetCenterLoading(bool isVisible)
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{
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m_isCenterLoading = isVisible;
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if (isVisible)
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{
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UIManager.GetInstance().createInSceneCenterLoading();
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}
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else
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{
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UIManager.GetInstance().closeInSceneCenterLoading();
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}
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}
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public void OnNextButton()
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{
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if (!m_isCenterLoading && m_isInitLoadFinish && !IsDialogCloseStart && !m_cardDetailUI.GetIsDetailOn() && currentPage < m_CardPackListPerPage.Count)
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{
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StartCoroutine(ViewCardList(++currentPage));
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GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_SLIDE_BTN);
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}
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}
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public void OnPrevButton()
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{
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if (!m_isCenterLoading && m_isInitLoadFinish && !IsDialogCloseStart && !m_cardDetailUI.GetIsDetailOn() && currentPage > 1)
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{
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StartCoroutine(ViewCardList(--currentPage));
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GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_SLIDE_BTN);
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}
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}
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private List<CardPack> SortCardList(List<CardPack> cardList)
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{
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List<int> idList = cardList.ConvertAll((CardPack conv) => conv.card_id);
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idList = UIManager.GetInstance().getUIBase_CardManager().SortIDList(idList, CardMaster.CardMasterId.Default);
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cardList = idList.ConvertAll((int conv) => cardList.Find((CardPack find) => find.card_id == conv));
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return cardList;
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}
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private void DividCardListEachPages(List<CardPack> cardPackList)
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{
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List<CardPack> list = new List<CardPack>();
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int rarity = cardPackList[0].rarity;
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int num = 1;
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int num2 = 0;
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for (int i = 0; i < cardPackList.Count; i++)
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{
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if (cardPackList[i].rarity <= MAX_COLUMN_RARELITY.Length)
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{
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num2++;
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if (rarity != cardPackList[i].rarity)
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{
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num++;
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num2 = 1;
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rarity = cardPackList[i].rarity;
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}
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else if (num2 > MAX_COLUMN_RARELITY[rarity - 1])
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{
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num++;
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num2 = 1;
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}
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if (num > 2)
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{
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num = 1;
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m_CardPackListPerPage.Add(list);
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list = new List<CardPack>();
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list.Add(cardPackList[i]);
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}
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else
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{
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list.Add(cardPackList[i]);
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}
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}
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}
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if (list.Count > 0)
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{
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m_CardPackListPerPage.Add(list);
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}
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}
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private void RemoveCardObjFromGrid(UIGrid gridObj)
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{
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List<Transform> childList = gridObj.GetChildList();
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for (int i = 0; i < childList.Count; i++)
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{
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childList[i].transform.parent = cardObjPool.transform;
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childList[i].transform.localPosition = Vector3.zero;
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}
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}
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private void ReleaseParticleEffectGroup()
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{
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if (_particleGroup != null)
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{
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UIParticleEffectManager.Instance.Remove(_particleGroup);
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_particleGroup = null;
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}
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}
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private void AddCardObjToGrid(List<UIBase_CardManager.CardObjData> cardObjList)
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{
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bool flag = false;
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bool flag2 = false;
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bool flag3 = false;
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bool flag4 = false;
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foreach (GameObject effect in _effectList)
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{
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UnityEngine.Object.Destroy(effect);
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}
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_effectList.Clear();
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ReleaseParticleEffectGroup();
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for (int i = 0; i < cardObjList.Count; i++)
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{
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CardParameter cardParameterFromId = CardMaster.GetInstance(CardMaster.CardMasterId.Default).GetCardParameterFromId(cardObjList[i].ids);
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GameObject cardObj = cardObjList[i].CardObj;
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switch (cardParameterFromId.Rarity)
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{
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case 1:
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flag = true;
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gridBronze.AddChild(cardObj.transform);
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cardObj.transform.localScale = Vector3.one * 0.55f;
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break;
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case 2:
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flag2 = true;
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gridSilver.AddChild(cardObj.transform);
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cardObj.transform.localScale = Vector3.one * 0.55f;
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break;
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case 3:
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flag3 = true;
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gridGold.AddChild(cardObj.transform);
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cardObj.transform.localScale = Vector3.one * 0.55f;
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break;
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case 4:
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flag4 = true;
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gridLegendary.AddChild(cardObj.transform);
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cardObj.transform.localScale = Vector3.one * 0.55f;
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break;
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}
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if (_specialEffectCardList.Contains(cardObjList[i].ids))
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{
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_isWaitingEffectMaterial = true;
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if (_particleGroup == null)
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{
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_particleGroup = UIParticleEffectManager.Instance.CreateNewGroup(_particleTexture);
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}
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Effect2dCreateParam param = new Effect2dCreateParam
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{
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Parent = cardObj.gameObject,
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EffectName = "gch_result_skin_1",
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InitActive = false,
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UnloadAssetList = _loadEffectList,
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MaterialSetEndCallback = delegate
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{
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_isWaitingEffectMaterial = false;
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}
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};
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_particleGroup.StartEffect(param, isEnableUpdateReposition: true);
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}
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cardObj.transform.localPosition += Vector3.back;
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if (GameMgr.GetIns().GetDataMgr().IsNewCard(cardObjList[i].ids))
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{
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cardObj.GetComponent<CardListTemplate>()._newLabel.transform.localPosition = NEW_LABEL_POSITION;
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}
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cardObj.SetActive(value: true);
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}
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SystemText systemText = Data.SystemText;
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labelLegendary.gameObject.SetActive(flag4);
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if (flag4)
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{
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labelLegendary.text = systemText.Get("Card_Rarity_0004");
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}
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labelGold.gameObject.SetActive(flag3);
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if (flag3)
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{
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labelGold.text = systemText.Get("Card_Rarity_0003");
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}
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labelSilver.gameObject.SetActive(flag2);
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if (flag2)
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{
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labelSilver.text = systemText.Get("Card_Rarity_0002");
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}
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labelBronze.gameObject.SetActive(flag);
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if (flag)
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{
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labelBronze.text = systemText.Get("Card_Rarity_0001");
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}
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UIGrid uIGrid = null;
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if (flag4)
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{
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parentLegendary.transform.parent = m_RarityParentRow1.transform;
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parentLegendary.transform.localPosition = Vector3.zero;
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uIGrid = gridLegendary;
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}
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else if (flag3)
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{
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parentGold.transform.parent = m_RarityParentRow1.transform;
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parentGold.transform.localPosition = Vector3.zero;
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uIGrid = gridGold;
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}
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else if (flag2)
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{
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parentSilver.transform.parent = m_RarityParentRow1.transform;
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parentSilver.transform.localPosition = Vector3.zero;
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uIGrid = gridSilver;
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}
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else
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{
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parentBronze.transform.parent = m_RarityParentRow1.transform;
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parentBronze.transform.localPosition = Vector3.zero;
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uIGrid = gridBronze;
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}
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if ((flag && flag2) || (flag && flag3) || (flag && flag4))
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{
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parentBronze.transform.parent = m_RarityParentRow2.transform;
|
|
parentBronze.transform.localPosition = Vector3.zero;
|
|
uIGrid.transform.localPosition = GRID_LOCAL_POSITION;
|
|
gridBronze.transform.localPosition = GRID_LOCAL_POSITION;
|
|
}
|
|
else if ((flag2 && flag3) || (flag2 && flag4))
|
|
{
|
|
parentSilver.transform.parent = m_RarityParentRow2.transform;
|
|
parentSilver.transform.localPosition = Vector3.zero;
|
|
uIGrid.transform.localPosition = GRID_LOCAL_POSITION;
|
|
gridSilver.transform.localPosition = GRID_LOCAL_POSITION;
|
|
}
|
|
else if (flag3 && flag4)
|
|
{
|
|
parentGold.transform.parent = m_RarityParentRow2.transform;
|
|
parentGold.transform.localPosition = Vector3.zero;
|
|
uIGrid.transform.localPosition = GRID_LOCAL_POSITION;
|
|
gridGold.transform.localPosition = GRID_LOCAL_POSITION;
|
|
}
|
|
else
|
|
{
|
|
uIGrid.transform.localPosition = GRID_ONLY_ONE_LOCAL_POSITION;
|
|
}
|
|
}
|
|
}
|