Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/AvatarBattleAllInfo.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

104 lines
3.0 KiB
C#

using System;
using System.Collections.Generic;
using LitJson;
using UnityEngine;
namespace Wizard;
public class AvatarBattleAllInfo
{
public class PeriodData
{
public DateTime BeginTime = DateTime.MaxValue;
public DateTime EndTime = DateTime.MinValue;
public double StartUnixTime { get; set; }
public double EndUnixTime { get; set; }
}
private Dictionary<string, AvatarBattleInfo> _avatarBattleDictionary = new Dictionary<string, AvatarBattleInfo>();
public PeriodData FreeMatchPeriod = new PeriodData();
public PeriodData GatheringPeriod = new PeriodData();
private bool _avatarBattleScheduleExist;
private float _receiveSinceTime;
private double _receiveServerUnixTime;
public List<AvatarBattleInfo> AvatarBattleInfoList { get; } = new List<AvatarBattleInfo>();
public bool IsWithinFreeMatchPeriod => IsWithinPeriod(FreeMatchPeriod);
public bool IsWithinGatheringPeriod => IsWithinPeriod(GatheringPeriod);
public void Parse(JsonData json, JsonData headerData)
{
JsonData jsonData = json["abilities"];
foreach (string key in jsonData.Keys)
{
AvatarBattleInfo avatarBattleInfo = new AvatarBattleInfo(jsonData[key]);
_avatarBattleDictionary[avatarBattleInfo.LeaderSkinId] = avatarBattleInfo;
avatarBattleInfo.SetAbility(jsonData[avatarBattleInfo.LeaderSkinId]);
AvatarBattleInfoList.Add(avatarBattleInfo);
}
JsonData jsonData2 = json["schedules"];
if (jsonData2.IsObject)
{
if (jsonData2.TryGetValue("free_battle", out var value))
{
SetPeriodData(FreeMatchPeriod, value);
_avatarBattleScheduleExist = true;
_receiveSinceTime = Time.realtimeSinceStartup;
_receiveServerUnixTime = headerData["servertime"].ToDouble();
}
if (jsonData2.TryGetValue("gathering", out var value2))
{
SetPeriodData(GatheringPeriod, value2);
_avatarBattleScheduleExist = true;
_receiveSinceTime = Time.realtimeSinceStartup;
_receiveServerUnixTime = headerData["servertime"].ToDouble();
}
}
}
public AvatarBattleInfo Get(string id)
{
if (string.IsNullOrEmpty(id))
{
return null;
}
if (_avatarBattleDictionary.TryGetValue(id, out var value))
{
return value;
}
return null;
}
private void SetPeriodData(PeriodData period, JsonData jsonData)
{
period.BeginTime = DateTime.Parse(jsonData["begin_time"].ToString());
period.EndTime = DateTime.Parse(jsonData["end_time"].ToString());
period.StartUnixTime = ConvertTime.DateTimeToUnixTime(DateTime.Parse(jsonData["begin_time"].ToString()));
period.EndUnixTime = ConvertTime.DateTimeToUnixTime(DateTime.Parse(jsonData["end_time"].ToString()));
}
private bool IsWithinPeriod(PeriodData period)
{
if (!_avatarBattleScheduleExist)
{
return false;
}
double num = _receiveServerUnixTime + (double)Time.realtimeSinceStartup - (double)_receiveSinceTime;
if (num > period.EndUnixTime)
{
return false;
}
return num > period.StartUnixTime;
}
}