Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
156 lines
5.2 KiB
C#
156 lines
5.2 KiB
C#
using System.Collections.Generic;
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namespace Wizard;
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public class AIWhenPlayDamage : AIWhenPlayTagArgument
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{
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private AIPolishConvertedExpression _damageArg;
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private AIPolishConvertedExpression _countArg;
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private readonly int EXECUTE_COUNT_ARG_OFFSET = 1;
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private readonly int DAMAGE_ARG_OFFSET = 2;
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protected override int SELECT_TYPE_OFFSET => 3;
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public AIWhenPlayDamage(string text)
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: base(text)
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{
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}
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protected override void InitExpressions(string text)
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{
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base.InitExpressions(text);
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_damageArg = _exprList[_exprList.Count - DAMAGE_ARG_OFFSET];
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_countArg = _exprList[_exprList.Count - EXECUTE_COUNT_ARG_OFFSET];
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}
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protected override void CreateLegalSelectTypes()
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{
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base.LegalSelectTypes = new AIScriptTokenArgType[6]
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{
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AIScriptTokenArgType.ALL_SELECT,
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AIScriptTokenArgType.RANDOM_SELECT,
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AIScriptTokenArgType.TARGET_SELECT,
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AIScriptTokenArgType.SECOND_TARGET_SELECT,
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AIScriptTokenArgType.DIVIDED_SELECT,
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AIScriptTokenArgType.RANDOM_MULTI_SELECT
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};
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}
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public override void Execute(AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation = null)
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{
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List<AIVirtualCard> targetsFromField = GetTargetsFromField(tagOwner, field, playPtn, situation);
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if (targetsFromField == null || targetsFromField.Count <= 0)
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{
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return;
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}
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int num = (int)_damageArg.EvalArg(tagOwner, playPtn, field, situation);
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int num2 = (int)_countArg.EvalArg(tagOwner, playPtn, field, situation);
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switch (base.SelectType)
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{
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case AIScriptTokenArgType.ALL_SELECT:
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{
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UpdateSituationRemovalType(situation);
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for (int j = 0; j < num2; j++)
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{
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AIDamageSimulationUtility.DamageAll(targetsFromField, tagOwner, field, num, situation);
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}
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break;
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}
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case AIScriptTokenArgType.RANDOM_SELECT:
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{
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for (int k = 0; k < num2; k++)
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{
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AIDamageSimulationUtility.DamageRandom(targetsFromField, tagOwner, field, num, situation);
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}
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break;
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}
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case AIScriptTokenArgType.TARGET_SELECT:
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case AIScriptTokenArgType.SECOND_TARGET_SELECT:
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AIDamageSimulationUtility.ExecuteTargetSelectDamage(tagOwner, targetsFromField, field, playPtn, situation, base.SelectType, num, num2);
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break;
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case AIScriptTokenArgType.DIVIDED_SELECT:
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{
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for (int i = 0; i < num2; i++)
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{
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AIDamageSimulationUtility.DamageOldOrderedTargets(targetsFromField, num, tagOwner, field, playPtn, situation);
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}
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break;
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}
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case AIScriptTokenArgType.RANDOM_MULTI_SELECT:
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AIDamageSimulationUtility.DamageRandomMultiSelect(targetsFromField, tagOwner, field, num, num2, situation);
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break;
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default:
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AIConsoleUtility.LogError("AIPlayDamage.Execute() Error!! SelectType=" + base.SelectType);
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break;
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}
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}
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public override void TargetLifePrediction(AIVirtualCard target, AIVirtualCard owner, AIVirtualField field, List<int> playPtn, AISituationInfo situation, LifeRecord targetLifeRecord)
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{
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if (base.SelectType != AIScriptTokenArgType.ALL_SELECT || (!target.IsLeader && !target.IsUnit) || !AIFilteringUtility.CheckMatchTargetFiltering(target, field.CardListSet.BothClassAndInplayCards, base.Filters, playPtn, owner, situation))
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{
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return;
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}
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int damageAmount = (int)_damageArg.EvalArg(owner, playPtn, field, situation);
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int num = (int)_countArg.EvalArg(owner, playPtn, field, situation);
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for (int i = 0; i < num; i++)
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{
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int num2 = target.SimulateDamageAmount(damageAmount, isSkillDamage: true, owner.IsSpell);
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targetLifeRecord.CurrentLife -= num2;
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if (targetLifeRecord.CurrentLife <= 0)
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{
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break;
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}
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}
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}
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public override void MultipleTargetLifePrediction(List<AIVirtualCard> targetList, AIVirtualCard owner, AIVirtualField field, List<int> playPtn, AISituationInfo situation, List<LifeRecord> lifeList)
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{
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if (base.SelectType != AIScriptTokenArgType.ALL_SELECT)
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{
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return;
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}
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int damageAmount = (int)_damageArg.EvalArg(owner, playPtn, field, situation);
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int num = (int)_countArg.EvalArg(owner, playPtn, field, situation);
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for (int i = 0; i < targetList.Count; i++)
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{
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AIVirtualCard aIVirtualCard = targetList[i];
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LifeRecord lifeRecord = lifeList[i];
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if ((!aIVirtualCard.IsLeader && !aIVirtualCard.IsUnit) || !AIFilteringUtility.CheckMatchTargetFiltering(aIVirtualCard, field.CardListSet.BothClassAndInplayCards, base.Filters, playPtn, owner, situation))
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{
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continue;
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}
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for (int j = 0; j < num; j++)
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{
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int num2 = aIVirtualCard.SimulateDamageAmount(damageAmount, isSkillDamage: true, owner.IsSpell);
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lifeRecord.CurrentLife -= num2;
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if (lifeRecord.CurrentLife <= 0)
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{
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if (aIVirtualCard.IsDestroyByBanish)
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{
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situation.RegisterOwnBanishedCard(aIVirtualCard);
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}
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else
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{
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situation.RegisterOwnDestroyedCard(aIVirtualCard);
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}
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break;
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}
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}
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}
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}
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public override List<AIVirtualCard> GetFilteredTargets(List<AIVirtualCard> candidates, AIVirtualCard tagOwner, List<int> playPtn, AISituationInfo situation, bool isBlockDead = true)
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{
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return AIFilteringUtility.FilteringForStatusEffectiveAbility(candidates, tagOwner, base.Filters, playPtn, situation, isAttackEffective: false, isBlockDead);
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}
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public override AIRemovalType GetRemovalType()
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{
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return AIRemovalType.Damage;
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}
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}
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