Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
28 lines
624 B
C#
28 lines
624 B
C#
namespace Wizard;
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public class AITurnEndStopInformation : AITagPreprocessInformationBase
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{
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public int TurnEndDecrement { get; protected set; }
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public AITurnEndStopInformation(AIVirtualCard card, int defaultValue = 0)
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: base(card)
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{
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TurnEndDecrement = defaultValue;
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}
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public bool ExecuteReservedAction(bool isAllyTurnEnd, AIVirtualTurnEndInfo situation)
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{
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if (TurnEndDecrement <= 0)
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{
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RunMethod(isAllyTurnEnd, situation);
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return true;
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}
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TurnEndDecrement--;
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return false;
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}
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protected virtual void RunMethod(bool isAllyTurnEnd, AIVirtualTurnEndInfo situation)
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{
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}
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}
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