Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
147 lines
5.0 KiB
C#
147 lines
5.0 KiB
C#
using System.Collections.Generic;
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using UnityEngine;
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namespace Wizard;
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public class AITurnEndBuff : AIFiltersAndSelectTypeArgument, IAITurnEndArgument
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{
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private readonly int IS_ALLY_TURN_OFFSET = 1;
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private readonly int LIFE_OFFSET = 2;
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private readonly int ATTACK_OFFSET = 3;
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public AIPolishConvertedExpression Attack { get; private set; }
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public AIPolishConvertedExpression Life { get; private set; }
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public bool IsAllyTurn { get; private set; }
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protected override int SELECT_TYPE_OFFSET => 4;
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public AITurnEndBuff(string text)
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: base(text)
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{
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}
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protected override void InitExpressions(string text)
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{
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base.InitExpressions(text);
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IsAllyTurn = TurnEndTagCollection.IsAllyTurn(_exprList, GetType(), _exprList.Count - IS_ALLY_TURN_OFFSET);
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Attack = _exprList[_exprList.Count - ATTACK_OFFSET];
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Life = _exprList[_exprList.Count - LIFE_OFFSET];
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}
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public float CalculateThreaten(AIVirtualCard tagOwner, ref Tuple<int, int>[] allInplayStatusList)
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{
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AIVirtualField selfField = tagOwner.SelfField;
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List<AIVirtualCard> targetsFromField = GetTargetsFromField(tagOwner, selfField, EnemyAI.EmptyPlayPtn, selfField.CommonAllyTurnEndSituation);
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if (targetsFromField == null || targetsFromField.Count <= 0)
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{
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return 0f;
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}
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float num = 0f;
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switch (base.SelectType)
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{
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case AIScriptTokenArgType.ALL_SELECT:
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{
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for (int j = 0; j < selfField.CardListSet.BothClassAndInplayCards.Count; j++)
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{
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AIVirtualCard aIVirtualCard2 = selfField.CardListSet.BothClassAndInplayCards[j];
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if (targetsFromField.Contains(aIVirtualCard2))
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{
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Tuple<int, int> tuple2 = allInplayStatusList[j];
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int attack2 = tuple2.first;
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int life2 = tuple2.second;
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num += CalculateBuffThreatenToOneCard(tagOwner, aIVirtualCard2, ref attack2, ref life2);
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allInplayStatusList[j].first = attack2;
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allInplayStatusList[j].second = life2;
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}
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}
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break;
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}
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case AIScriptTokenArgType.RANDOM_SELECT:
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{
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int num2 = -1;
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int first = -1;
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int second = -1;
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num = float.MinValue;
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for (int i = 0; i < selfField.CardListSet.BothClassAndInplayCards.Count; i++)
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{
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AIVirtualCard aIVirtualCard = selfField.CardListSet.BothClassAndInplayCards[i];
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if (targetsFromField.Contains(aIVirtualCard) && !aIVirtualCard.IsLeader && !aIVirtualCard.IsAmulet)
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{
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Tuple<int, int> tuple = allInplayStatusList[i];
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int attack = tuple.first;
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int life = tuple.second;
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float num3 = CalculateBuffThreatenToOneCard(tagOwner, aIVirtualCard, ref attack, ref life);
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if (num3 > num)
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{
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num = num3;
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num2 = i;
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first = attack;
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second = life;
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}
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}
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}
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if (num2 != -1)
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{
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allInplayStatusList[num2].first = first;
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allInplayStatusList[num2].second = second;
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}
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else
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{
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num = 0f;
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}
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break;
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}
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}
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return num;
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}
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private float CalculateBuffThreatenToOneCard(AIVirtualCard tagOwner, AIVirtualCard target, ref int attack, ref int life)
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{
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if (!target.IsUnit || life <= 0)
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{
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return 0f;
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}
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AIVirtualField selfField = tagOwner.SelfField;
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AIBuffExecutingInfo_old buffExecutingInfo_old = AIBuffSimulationUtility.GetBuffExecutingInfo_old(tagOwner, selfField, selfField.CommonAllyTurnEndSituation, selfField.BestPlayPtn, Attack, Life);
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int num = Mathf.Max(0, attack + buffExecutingInfo_old.GetExpectedAttackBuffValue(attack));
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int num2 = Mathf.Max(0, life + buffExecutingInfo_old.GetExpectedLifeBuffValue(life));
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float result = ((num2 <= 0) ? target.Value : ((float)(life - num2 + (attack - num)))) * (float)(target.IsAlly ? 1 : (-1));
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attack = num;
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life = num2;
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return result;
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}
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public override void Execute(AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation = null)
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{
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List<AIVirtualCard> targetsFromField = GetTargetsFromField(tagOwner, field, playPtn, situation);
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if (targetsFromField != null && targetsFromField.Count > 0)
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{
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AIBuffExecutingInfo_old buffExecutingInfo_old = AIBuffSimulationUtility.GetBuffExecutingInfo_old(tagOwner, field, situation, playPtn, Attack, Life);
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switch (base.SelectType)
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{
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case AIScriptTokenArgType.ALL_SELECT:
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AIBuffSimulationUtility.BuffAll_old(targetsFromField, field, buffExecutingInfo_old, isTemp: false, playPtn, situation);
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break;
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case AIScriptTokenArgType.RANDOM_SELECT:
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AIBuffSimulationUtility.BuffRandom_old(targetsFromField, field, playPtn, situation, buffExecutingInfo_old, isTemp: false);
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break;
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}
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}
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}
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public override List<AIVirtualCard> GetFilteredTargets(List<AIVirtualCard> candidates, AIVirtualCard tagOwner, List<int> playPtn, AISituationInfo situation, bool isBlockDead = true)
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{
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bool isAttackEffective = !Attack.IsZeroOrNone();
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return AIFilteringUtility.FilteringForStatusEffectiveAbility(candidates, tagOwner, base.Filters, playPtn, situation, isAttackEffective, isBlockDead);
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}
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protected override List<AIVirtualCard> GetCandidateRange(AIVirtualField field)
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{
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return field.CardListSet.AllReferableCards;
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}
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}
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