Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/AITurnEndBuff.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

147 lines
5.0 KiB
C#

using System.Collections.Generic;
using UnityEngine;
namespace Wizard;
public class AITurnEndBuff : AIFiltersAndSelectTypeArgument, IAITurnEndArgument
{
private readonly int IS_ALLY_TURN_OFFSET = 1;
private readonly int LIFE_OFFSET = 2;
private readonly int ATTACK_OFFSET = 3;
public AIPolishConvertedExpression Attack { get; private set; }
public AIPolishConvertedExpression Life { get; private set; }
public bool IsAllyTurn { get; private set; }
protected override int SELECT_TYPE_OFFSET => 4;
public AITurnEndBuff(string text)
: base(text)
{
}
protected override void InitExpressions(string text)
{
base.InitExpressions(text);
IsAllyTurn = TurnEndTagCollection.IsAllyTurn(_exprList, GetType(), _exprList.Count - IS_ALLY_TURN_OFFSET);
Attack = _exprList[_exprList.Count - ATTACK_OFFSET];
Life = _exprList[_exprList.Count - LIFE_OFFSET];
}
public float CalculateThreaten(AIVirtualCard tagOwner, ref Tuple<int, int>[] allInplayStatusList)
{
AIVirtualField selfField = tagOwner.SelfField;
List<AIVirtualCard> targetsFromField = GetTargetsFromField(tagOwner, selfField, EnemyAI.EmptyPlayPtn, selfField.CommonAllyTurnEndSituation);
if (targetsFromField == null || targetsFromField.Count <= 0)
{
return 0f;
}
float num = 0f;
switch (base.SelectType)
{
case AIScriptTokenArgType.ALL_SELECT:
{
for (int j = 0; j < selfField.CardListSet.BothClassAndInplayCards.Count; j++)
{
AIVirtualCard aIVirtualCard2 = selfField.CardListSet.BothClassAndInplayCards[j];
if (targetsFromField.Contains(aIVirtualCard2))
{
Tuple<int, int> tuple2 = allInplayStatusList[j];
int attack2 = tuple2.first;
int life2 = tuple2.second;
num += CalculateBuffThreatenToOneCard(tagOwner, aIVirtualCard2, ref attack2, ref life2);
allInplayStatusList[j].first = attack2;
allInplayStatusList[j].second = life2;
}
}
break;
}
case AIScriptTokenArgType.RANDOM_SELECT:
{
int num2 = -1;
int first = -1;
int second = -1;
num = float.MinValue;
for (int i = 0; i < selfField.CardListSet.BothClassAndInplayCards.Count; i++)
{
AIVirtualCard aIVirtualCard = selfField.CardListSet.BothClassAndInplayCards[i];
if (targetsFromField.Contains(aIVirtualCard) && !aIVirtualCard.IsLeader && !aIVirtualCard.IsAmulet)
{
Tuple<int, int> tuple = allInplayStatusList[i];
int attack = tuple.first;
int life = tuple.second;
float num3 = CalculateBuffThreatenToOneCard(tagOwner, aIVirtualCard, ref attack, ref life);
if (num3 > num)
{
num = num3;
num2 = i;
first = attack;
second = life;
}
}
}
if (num2 != -1)
{
allInplayStatusList[num2].first = first;
allInplayStatusList[num2].second = second;
}
else
{
num = 0f;
}
break;
}
}
return num;
}
private float CalculateBuffThreatenToOneCard(AIVirtualCard tagOwner, AIVirtualCard target, ref int attack, ref int life)
{
if (!target.IsUnit || life <= 0)
{
return 0f;
}
AIVirtualField selfField = tagOwner.SelfField;
AIBuffExecutingInfo_old buffExecutingInfo_old = AIBuffSimulationUtility.GetBuffExecutingInfo_old(tagOwner, selfField, selfField.CommonAllyTurnEndSituation, selfField.BestPlayPtn, Attack, Life);
int num = Mathf.Max(0, attack + buffExecutingInfo_old.GetExpectedAttackBuffValue(attack));
int num2 = Mathf.Max(0, life + buffExecutingInfo_old.GetExpectedLifeBuffValue(life));
float result = ((num2 <= 0) ? target.Value : ((float)(life - num2 + (attack - num)))) * (float)(target.IsAlly ? 1 : (-1));
attack = num;
life = num2;
return result;
}
public override void Execute(AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation = null)
{
List<AIVirtualCard> targetsFromField = GetTargetsFromField(tagOwner, field, playPtn, situation);
if (targetsFromField != null && targetsFromField.Count > 0)
{
AIBuffExecutingInfo_old buffExecutingInfo_old = AIBuffSimulationUtility.GetBuffExecutingInfo_old(tagOwner, field, situation, playPtn, Attack, Life);
switch (base.SelectType)
{
case AIScriptTokenArgType.ALL_SELECT:
AIBuffSimulationUtility.BuffAll_old(targetsFromField, field, buffExecutingInfo_old, isTemp: false, playPtn, situation);
break;
case AIScriptTokenArgType.RANDOM_SELECT:
AIBuffSimulationUtility.BuffRandom_old(targetsFromField, field, playPtn, situation, buffExecutingInfo_old, isTemp: false);
break;
}
}
}
public override List<AIVirtualCard> GetFilteredTargets(List<AIVirtualCard> candidates, AIVirtualCard tagOwner, List<int> playPtn, AISituationInfo situation, bool isBlockDead = true)
{
bool isAttackEffective = !Attack.IsZeroOrNone();
return AIFilteringUtility.FilteringForStatusEffectiveAbility(candidates, tagOwner, base.Filters, playPtn, situation, isAttackEffective, isBlockDead);
}
protected override List<AIVirtualCard> GetCandidateRange(AIVirtualField field)
{
return field.CardListSet.AllReferableCards;
}
}