Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
59 lines
1.5 KiB
C#
59 lines
1.5 KiB
C#
using System.Collections.Generic;
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namespace Wizard;
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public class AITurnEndAddDeck : AIScriptArgumentExpressions, IAITurnEndArgument
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{
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private AIPolishConvertedExpression _cardIdToken;
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private AIPolishConvertedExpression _addCountExpression;
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private const int ADD_CARD_ID_ARG_INDEX = 0;
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private const int ADD_COUNT_ARG_INDEX = 1;
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private const int IS_ALLY_TURN_INDEX = 2;
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public bool IsAllyTurn { get; private set; }
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public AITurnEndAddDeck(string text)
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: base(text)
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{
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}
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protected override void InitExpressions(string text)
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{
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base.InitExpressions(text);
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_cardIdToken = _exprList[0];
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_addCountExpression = _exprList[1];
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IsAllyTurn = TurnEndTagCollection.IsAllyTurn(_exprList, GetType(), 2);
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}
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public float CalculateThreaten(AIVirtualCard tagOwner, ref Tuple<int, int>[] allInplayStatusList)
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{
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return 0f;
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}
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public override void Execute(AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation = null)
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{
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base.Execute(tagOwner, field, playPtn, situation);
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int tokenId = GetTokenId();
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int addCount = GetAddCount(tagOwner, field, playPtn, situation);
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field.AddDeckCard(tokenId, addCount, tagOwner, playPtn, situation);
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}
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public int GetTokenId()
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{
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return _cardIdToken.EvalID();
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}
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public int GetAddCount(AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation)
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{
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if (_addCountExpression == null)
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{
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return 0;
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}
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return (int)_addCountExpression.EvalArg(tagOwner, playPtn, field, situation);
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}
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}
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