Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/AIRemoveSkillSimulationUtility.cs
gamer147 824309ec44 feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the
AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed
the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
2026-06-05 20:30:59 -04:00

61 lines
1.7 KiB
C#

using System.Collections.Generic;
namespace Wizard;
public static class AIRemoveSkillSimulationUtility
{
public static void RemoveSkillAll(List<AIVirtualCard> candidates, AISituationInfo situation)
{
for (int i = 0; i < candidates.Count; i++)
{
candidates[i].RemoveAllSkills(situation);
}
}
public static void RemoveSkillTargetSelect(AIScriptTokenArgType whichTarget, AISituationInfo situation)
{
AISelectedTargetInfo situationTarget = situation.GetSituationTarget(whichTarget);
if (situationTarget != null && situationTarget.HasTarget)
{
RemoveSkillAll(situationTarget.Targets, situation);
}
}
public static void RemoveSkillRandom(List<AIVirtualCard> candidates, AISituationInfo situation)
{
SelectRemoveSkillTarget(candidates, AISelectTargetPattern.Worst)?.RemoveAllSkills(situation);
}
private static AIVirtualCard SelectRemoveSkillTarget(List<AIVirtualCard> candidates, AISelectTargetPattern worstOrBest)
{
if (candidates == null || candidates.Count <= 0)
{
return null;
}
float posiOrNega = ((worstOrBest == AISelectTargetPattern.Best) ? 1f : (-1f));
float num = 0f;
AIVirtualCard aIVirtualCard = null;
for (int i = 0; i < candidates.Count; i++)
{
AIVirtualCard aIVirtualCard2 = candidates[i];
if (aIVirtualCard == null)
{
num = CalcValue(aIVirtualCard2);
aIVirtualCard = aIVirtualCard2;
continue;
}
float num2 = CalcValue(aIVirtualCard2);
if (num2 > num)
{
num = num2;
aIVirtualCard = aIVirtualCard2;
}
}
return aIVirtualCard;
float CalcValue(AIVirtualCard card)
{
return (card.Value - (float)card.Attack - (float)card.Life) * posiOrNega;
}
}
}