Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/AIPlayOutAction.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

31 lines
670 B
C#

using System.Collections.Generic;
namespace Wizard;
public class AIPlayOutAction
{
public int UseCardIndex { get; private set; }
public AIOperationType Command { get; private set; }
public List<BattleCardBase> TargetCardList { get; private set; }
public AIPlayOutAction(AIOperationType command, BattleCardBase useCard, List<BattleCardBase> targetCards)
{
Command = command;
if (useCard != null)
{
UseCardIndex = useCard.Index;
}
else
{
UseCardIndex = -1;
}
TargetCardList = new List<BattleCardBase>();
if (targetCards != null && targetCards.Count > 0)
{
TargetCardList.AddRange(targetCards);
}
}
}