Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/AIOwnSkillProcessRecord.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

65 lines
1.5 KiB
C#

using System.Collections.Generic;
namespace Wizard;
public class AIOwnSkillProcessRecord
{
public List<AIVirtualCard> OwnDestroyedCards { get; private set; }
public List<AIVirtualCard> OwnBanishedCards { get; private set; }
public List<AIVirtualCard> OwnSummonedCards { get; private set; }
public List<AIVirtualCard> OwnLatestSummonedCards { get; private set; }
public List<AIVirtualCard> OwnLatestDrewCards { get; private set; }
public List<AIVirtualCard> LatestTargets { get; private set; }
public int DefaultDamage { get; private set; } = -1;
public void AddOwnDestroyedCard(AIVirtualCard card)
{
OwnDestroyedCards = AIParamQuery.AddElementToList(card, OwnDestroyedCards);
}
public void AddOwnBanishedCard(AIVirtualCard card)
{
OwnBanishedCards = AIParamQuery.AddElementToList(card, OwnBanishedCards);
}
public void AddOwnSummonedCards(List<AIVirtualCard> list)
{
OwnSummonedCards = AIParamQuery.AddRangeToList(list, OwnSummonedCards);
OwnLatestSummonedCards = list;
}
public void AddOwnDrewCards(List<AIVirtualCard> list)
{
OwnLatestDrewCards = list;
}
public void RegisterSingleLatestTarget(AIVirtualCard card)
{
if (LatestTargets != null)
{
LatestTargets.Clear();
}
else
{
LatestTargets = new List<AIVirtualCard>();
}
LatestTargets.Add(card);
}
public void RegisterLatestTargetList(List<AIVirtualCard> list)
{
LatestTargets = list;
}
public void RegisterDefaultDamage(int damage)
{
DefaultDamage = damage;
}
}