Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/AIOtherWhenPlayKeywordSkill.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

38 lines
1.3 KiB
C#

using System.Collections.Generic;
namespace Wizard;
public class AIOtherWhenPlayKeywordSkill : AIOtherWhenPlayTagArgument
{
private AIScriptTokenArgType _skillType;
public AIOtherWhenPlayKeywordSkill(string text, AIScriptTokenArgType skillType)
: base(text)
{
_skillType = skillType;
}
protected override void RunTagMethod(List<AIVirtualCard> targets, AIVirtualField field, AIVirtualCard tagOwner, List<int> playPtn, AISituationInfo situation)
{
base.RunTagMethod(targets, field, tagOwner, playPtn, situation);
if (SelectType == AIScriptTokenArgType.ALL_SELECT)
{
AISkillSimulationUtility.GiveSkillToAll(targets, field, _skillType);
}
}
protected override List<AIVirtualCard> GetFilteredTargets(List<AIVirtualCard> candidates, AIVirtualCard tagOwner, List<int> playPtn, AISituationInfo situation, bool isBlockDead = true)
{
if (AISkillSimulationUtility.IsFollowerOnlySkillType(_skillType))
{
return AIFilteringUtility.FilteringForFollowerOnly(candidates, tagOwner, base.TargetFilters, playPtn, situation, isBlockDead);
}
return base.GetFilteredTargets(candidates, tagOwner, playPtn, situation, isBlockDead);
}
protected override void CreateLegalSelectTypes()
{
base.LegalSelectTypes = new AIScriptTokenArgType[1] { AIScriptTokenArgType.ALL_SELECT };
}
}