Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
34 lines
871 B
C#
34 lines
871 B
C#
using System.Collections.Generic;
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namespace Wizard;
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public class AIOtherPlayBonus : AIUseMinArgument
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{
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private AIPolishConvertedExpression valueArg;
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private const int MINIMUM_ARGUMENT_COUNT = 2;
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public List<AIScriptTokenBase> Filters { get; private set; }
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public AIOtherPlayBonus(string text)
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: base(text)
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{
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}
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protected override void InitExpressions(string text)
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{
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base.InitExpressions(text);
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if (_exprList.Count >= 2)
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{
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int num = (base.IsUseMin ? (USE_MIN_INDEX_OFFSET + 1) : USE_MIN_INDEX_OFFSET);
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Filters = GetFilters(_exprList.GetRange(0, _exprList.Count - num));
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valueArg = _exprList[_exprList.Count - num];
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}
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}
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public float GetEvaluateValue(AIVirtualCard tagOwner, List<int> playPtn, AISituationInfo situation)
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{
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return valueArg.EvalArg(tagOwner, playPtn, tagOwner.SelfField, situation);
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}
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}
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