using System.Collections.Generic; namespace Wizard; public class AIOtherPlayBonus : AIUseMinArgument { private AIPolishConvertedExpression valueArg; private const int MINIMUM_ARGUMENT_COUNT = 2; public List Filters { get; private set; } public AIOtherPlayBonus(string text) : base(text) { } protected override void InitExpressions(string text) { base.InitExpressions(text); if (_exprList.Count >= 2) { int num = (base.IsUseMin ? (USE_MIN_INDEX_OFFSET + 1) : USE_MIN_INDEX_OFFSET); Filters = GetFilters(_exprList.GetRange(0, _exprList.Count - num)); valueArg = _exprList[_exprList.Count - num]; } } public float GetEvaluateValue(AIVirtualCard tagOwner, List playPtn, AISituationInfo situation) { return valueArg.EvalArg(tagOwner, playPtn, tagOwner.SelfField, situation); } }