Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/AIMaxAttackSelectLogicArgument.cs
gamer147 824309ec44 feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the
AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed
the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
2026-06-05 20:30:59 -04:00

46 lines
1.5 KiB
C#

using System.Collections.Generic;
namespace Wizard;
public class AIMaxAttackSelectLogicArgument : AISelectLogicArgumentBase
{
public override AIScriptTokenArgType LogicType => AIScriptTokenArgType.MAX_ATTACK_LOGIC;
public AIMaxAttackSelectLogicArgument(List<string> args)
: base(args)
{
}
public override AIVirtualCard SelectSingleTarget(List<AIVirtualCard> candidates, AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation, AISelectTargetPattern worstOrBest)
{
AIVirtualCard aIVirtualCard = null;
int compare = 0;
for (int i = 0; i < candidates.Count; i++)
{
AIVirtualCard aIVirtualCard2 = candidates[i];
if (aIVirtualCard2.IsUnit && (aIVirtualCard == null || IsWellChosenTarget(aIVirtualCard2, compare, worstOrBest)))
{
aIVirtualCard = aIVirtualCard2;
compare = aIVirtualCard2.Attack;
}
}
return aIVirtualCard;
}
public override List<AIVirtualCard> SelectMultipleSelectedTargets(List<AIVirtualCard> candidates, int selectCount, AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation, AISelectTargetPattern worstOrBest)
{
LogNotImplementMultipleSelect();
return null;
}
private bool IsWellChosenTarget(AIVirtualCard target, int compare, AISelectTargetPattern worstOrBest)
{
return worstOrBest switch
{
AISelectTargetPattern.Best => target.Attack > compare,
AISelectTargetPattern.Worst => target.Attack < compare,
_ => false,
};
}
}