Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
52 lines
1.5 KiB
C#
52 lines
1.5 KiB
C#
using System.Collections.Generic;
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namespace Wizard;
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public class AIEvoReanimate : AIEvoTagArgument
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{
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private AIPolishConvertedExpression _costArgument;
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private const int REANIMATE_COST_ARG_INDEX = 0;
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protected override int SELECT_TYPE_OFFSET => -1;
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protected override int NON_FILTER_FIRST_OFFSET => 0;
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public AIEvoReanimate(string text)
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: base(text)
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{
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}
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protected override void InitExpressions(string text)
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{
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InitExprList(text);
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_costArgument = _exprList[0];
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InitializeFilter();
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}
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protected override void InitializeFilter()
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{
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List<AIPolishConvertedExpression> filterExpressionList = AIPlayTagInitializingUtility.GetFilterExpressionList(_exprList, NON_FILTER_FIRST_OFFSET);
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base.Filters = new List<AIScriptTokenBase>();
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if (filterExpressionList != null)
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{
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base.Filters = GetFilters(filterExpressionList);
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}
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}
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public override bool IsTargetGoingToDie(AIVirtualCard owner, AIVirtualCard candidate, AISituationInfo situation)
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{
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return false;
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}
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public override void Execute(AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation = null)
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{
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bool isTokenAlly;
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int reanimateTokenId = AIReanimateSimulationUtility.GetReanimateTokenId(tagOwner, field, playPtn, situation, base.Filters, _costArgument, AIScriptTokenArgType.ALLY, out isTokenAlly);
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if (reanimateTokenId != -1)
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{
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AISummonTokenUtility.CreateTokenIdCollectionForReanimate(tagOwner, reanimateTokenId, isTokenAlly).SummonAllTokenToField(field, tagOwner, situation);
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}
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}
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}
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