Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/AIBarrierTurnEndStopInformation.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

34 lines
962 B
C#

namespace Wizard;
public class AIBarrierTurnEndStopInformation : AITurnEndStopInformation
{
private ulong _barrierHash;
public AIBarrierTurnEndStopInformation(AIBarrierStopPreprocessOption option)
: base(option.TargetCard)
{
_barrierHash = option.BarrierHash;
base.Type = AITagPreprocessInfoType.BARRIER_STOP;
}
protected override void RunMethod(bool isAllyTurnEnd, AIVirtualTurnEndInfo situation)
{
if (base.TargetCard != null)
{
if (isAllyTurnEnd)
{
base.TargetCard.BarrierInfoCollection.DepriveCertainBarrier(_barrierHash, AIBarrierStopTiming.AllyTurnEnd);
}
else
{
base.TargetCard.BarrierInfoCollection.DepriveCertainBarrier(_barrierHash, AIBarrierStopTiming.OpponentTurnEnd);
}
}
}
public override AITagPreprocessCreationOptionBase CreateOptionInfoForOverride(AIVirtualCard overridedTarget)
{
return new AIBarrierStopPreprocessOption(overridedTarget, _barrierHash);
}
}