Files
SVSimServer/SVSim.BattleEngine/Engine/NetworkBattleSetupBurialRitePlay.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

51 lines
1.6 KiB
C#

public class NetworkBattleSetupBurialRitePlay
{
public enum CheckResult
{
NotBurialRite,
NotPlay,
Play
}
private NetworkBattleSetupCardEvent _networkBattleSetupCardEvent;
public NetworkBattleSetupBurialRitePlay(NetworkBattleSetupCardEvent data)
{
_networkBattleSetupCardEvent = data;
}
public CheckResult JudgeReceiveBurialRiteSkillPlayOrNotPlay(SkillBase skill)
{
if (!(skill.ConditionFilterCollection.ConditionCheckerFilterList.Find((ISkillConditionChecker x) => x is SkillConditionBurialRite) is SkillConditionBurialRite skillConditionBurialRite))
{
return CheckResult.NotBurialRite;
}
if (skill.SkillPrm.ownerCard.IsHaveBurialRiteJudgeBothFlag)
{
bool flag = false;
NetworkBattleData networkBattleData = _networkBattleSetupCardEvent.networkBattleData;
if (networkBattleData.GetReceiveData() != null)
{
foreach (int validateSkillIndex in networkBattleData.GetReceiveData().validateSkillIndexList)
{
SkillBase skillBase = NetworkBattleGenericTool.SerchIndexToSkill(skill.SkillPrm.ownerCard.Skills, validateSkillIndex);
if (skillBase != null && NetworkBattleGenericTool.IsBurialRite(skillBase))
{
flag = true;
break;
}
}
}
if ((skillConditionBurialRite.judgeFlg && flag) || (!skillConditionBurialRite.judgeFlg && !flag))
{
return CheckResult.Play;
}
if ((skillConditionBurialRite.judgeFlg && !flag) || (!skillConditionBurialRite.judgeFlg && flag))
{
return CheckResult.NotPlay;
}
}
return CheckResult.NotBurialRite;
}
}