Files
SVSimServer/SVSim.BattleEngine/Engine/Global.cs
gamer147 2d9a6eea4b engine cleanup passes 4-7 + multi-instancing ambient rip
Squashes 146 commits from battle-engine-extraction. Net: 2,045 files changed,
+11,896 / -158,687 lines. Ships engine passes 4-7 (dead-code cull, view-layer
stub, receive-path shrink) plus the Phase-5 AsyncLocal ambient deletion that
turns concurrent battles into a type-system property rather than a scope
contract.

## What landed

**Passes 4-7 (chunks 1-34):** Extended the Phase-4 const-false collapse into a
cascading cull across the skill graph, view layer, and receive-path periphery.
Six mode flags (IsWatchBattle/IsReplayBattle/IsAdmin/IsAdminWatch/IsPuzzleQuest/
IsAINetwork) became `const false`, every guarded block deleted. Field*.cs
subclass ctors + BackGroundBase + ObjectChecker culled to no-ops. Mulligan
family reworked to take a mgr param through IMulliganMgr.InitMulligan.
Emotion/Recovery/Resource clusters null-stubbed. Prediction/OperationSimulator/
skill filters converted from static ambient reads to per-mgr reads via
SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr / ins.BattleMgr / this.BattleMgr.

**Phase-5 ambient rip (chunks 35-47):** Deleted BattleAmbient / BattleAmbient-
Context / TestBattleScope in full. Every per-battle mutable slot now lives on
the mgr instance itself:
  mgr.InstanceIsForecast / InstanceIsRandomDraw / InstanceRecoveryInfo /
  InstanceViewerId / InstanceNetworkAgent / GameMgr
BattleManagerBase.GetIns() returns null unconditionally; the residual static
flags + 3 façades (Certification.ViewerId, Data.BattleRecoveryInfo,
ToolboxGame.RealTimeNetworkAgent) are null-tolerant defaults kept for the
handful of engine-internal readers that still reference their types. Zero
BattleAmbient references anywhere in engine + node + tests.

Added pre-seeded GameMgr ctor overload threaded through the mgr chain
(BattleManagerBase → SingleBattleMgr / NetworkBattleManagerBase → NetworkStandard-
BattleMgr → HeadlessBattleMgr / HeadlessNetworkBattleMgr). Fixtures build a
GameMgr, seed it via HeadlessEngineEnv.SeedCharaIds/SeedNetUser, and pass it
to the mgr's ctor — no ambient reach.

Node side (SVSim.BattleNode/SessionBattleEngine): _ctx replaced with a plain
GameMgr field; 34 `using var _ambient = BattleAmbient.Enter(_ctx)` scope wraps
ripped from every accessor and mutator; EngineGlobalInit.WirePerSessionGameMgr
takes GameMgr as a param and runs from SessionBattleEngine.SetupInternal
BEFORE mgr construction.

Test side: TestBattleScope deleted; 18 fixture [SetUp]s migrated to
`HeadlessEngineEnv.EnsureProcessGlobals()`; MultiInstanceEngineTests rewritten
around per-mgr construction (GetIns() → null is the pinned invariant).

## Regression fixes

- **chunk-48** (MulliganCtrl): chunk-35's `= null` stubs on card lookups broke
  the live receive-driven Deal path (BattlePlayerBase.DrawCard NRE'd downstream
  of NetworkPlayerMulliganCtrl.StartMulliganVfx). Restored the three lookups
  via `_battlePlayer.BattleMgr.GetBattleCardIdx`. Engine tests were satisfied
  by the WireMulliganPhase seam; unit tests exposed the live-path gap.

## Ship state

- SVSim.BattleEngine.Tests: 56/56 pass, 2 skip
- SVSim.UnitTests: 1554/1554 pass (was 1523/31-fail before chunk 48)
- Solution build: 0 source warnings (40 pre-existing NU1902 MessagePack CVEs
  in SVSim.EmulatedEntrypoint, unrelated)
- Sequential PVP smoke: verified live (two back-to-back battles, no regression
  on cleanup/spinup)
- Concurrent PVP smoke: verified live

Adds tools/engine-port/ClosureAnalyzer/ — the Roslyn transitive-type-closure
analyzer needed to make future cascade cleanup safe (per feedback memory
"Engine cleanup needs closure tool" from the 2026-06-28 pass-3 failure).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-07-03 19:18:54 -04:00

531 lines
16 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text.RegularExpressions;
using Cute;
using UnityEngine;
using Wizard;
public static class Global
{
public enum CHAR_TYPE
{
ENEMY,
NONE }
public enum CardRarity
{
}
public enum LANG_TYPE
{
Jpn,
Eng,
Kor,
Chs,
Cht,
Fre,
Ita,
Ger,
Spa }
public struct LanguageProps
{
public string LangType;
public string Name;
public string Font;
public string DisplayName;
public LanguageProps(string langType, string name, string font, string display)
{
LangType = langType;
Name = name;
Font = font;
DisplayName = display;
}
}
public const int NONE = -1;
public static Color CARD_SELECT_COLOR;
public static Color CARD_PASSIVE_COLOR;
public static Color CARD_DEFAULT_COLOR;
public static Color CARD_INACTIVE_COLOR;
public static Color CARD_BLESS_EFFECT_COLOR;
public static Color CARD_POWERDOWN_EFFECT_COLOR;
public static Color CARD_LABEL_FRAME_TEXT_COLOR;
public static Color CARD_LABEL_FRAME_TEXT_RED_COLOR;
public static Color CARD_LABEL_FRAME_COST_COLOR;
public static Color CARD_HBP_LABEL_COST_COLOR;
public static Color CARD_LABEL_FRAME_ATTACK_COLOR;
public static Color CARD_LABEL_FRAME_HEALTH_COLOR;
public static Color CARD_LABEL_FRAME_LESS_THAN_MAX_COLOR;
public static Color CARD_LABEL_FRAME_LESS_THAN_BASE_COLOR;
public static readonly Color FRAME_COLOR_CAN_ACT;
public static readonly Color FRAME_COLOR_CAN_ACT_RESTRICTED;
public static readonly Color FRAME_COLOR_SKILL_YELLOW;
public static readonly Color FRAME_COLOR_SKILL_PURPLE;
public static readonly Color FRAME_COLOR_SKILL_LIGHT_BLUE;
public static readonly Color FRAME_COLOR_SELECTABLE;
public static readonly Color FRAME_COLOR_FUSION_METAMORPHOSE;
public static readonly Color PROTECTION_COLOR_DAMAGE_CUT;
public static readonly Color PROTECTION_COLOR_INDESTRUCTIBLE;
public static readonly Color PROTECTION_COLOR_MULTI_INVALID;
public static readonly Color PROTECTION_COLOR_DAMAGE_REFLECTION;
public static readonly Color EVOLVE_TRAIL_COLOR_NORMAL;
public static readonly Color EVOLVE_TRAIL_COLOR_SKILL;
public static readonly Color32 EFFECT_COLOR_ELF;
public static readonly Color32 EFFECT_COLOR_ROYAL;
public static readonly Color32 EFFECT_COLOR_WITCH_1;
public static readonly Color32 EFFECT_COLOR_WITCH_2;
public static readonly Color32 EFFECT_COLOR_DRAGON;
public static readonly Color32 EFFECT_COLOR_NECROMANCER;
public static readonly Color32 EFFECT_COLOR_VANPIRE;
public static readonly Color32 EFFECT_COLOR_BISHOP;
public static readonly Color32 EFFECT_COLOR_NEMESIS;
public static readonly Rect CARD_2D_UV_RECT;
public static readonly Vector3 CARD_BASE_POS;
public static readonly Vector3 CARD_BASE_ROT;
public static readonly Vector3 CARD_BASE_SCALE;
public static readonly Vector3 CARD_BASE_STAY_SCALE;
public static readonly Vector3 CARD_BASE_SELECT_SCALE;
public static readonly Vector3 CARD_LIST_SCALE;
public static readonly Vector3 CARD_BATTLE_SCALE;
public static readonly Vector3 CARD_BATTLE_ROTATION;
public static readonly Vector3 CLASS_BATTLE_SCALE;
public static readonly Vector3 CLASS_BATTLE_POSITION_PLAYER;
public static readonly Vector3 CLASS_BATTLE_POSITION_ENEMY;
public static readonly Vector3 EP_PANEL_POSITION_PLAYER;
public static readonly Vector3 PLAYER_CHOICE_BRAVE_BUTTON_POSITION;
public static readonly Vector3 ENEMY_CHOICE_BRAVE_BUTTON_POSITION;
public static readonly Vector3 PLAYER_CHOICE_BRAVE_BUTTON_POSITION_ZOOM;
public static Vector2 WEBVIEW_NORMAL_SIZE;
public static Vector3 POSITION_COST_ICON;
public static Vector3 POSITION_ATK_ICON;
public static Vector3 POSITION_LIFE_ICON;
public static Vector3 POSITION_NAME_TEXT;
public static Vector3 POSITION_SKILL_TEXT;
public static Vector3 SCALE_CARD_ICON;
public static Vector3 SCALE_NAME_TEXT;
public static Vector3 SCALE_SKILL_TEXT;
public static bool IS_LOAD_ALLDONE;
public static int NormalFieldOfView;
public static int WideFieldOfView;
public static string GAME_FONT_NAME;
public static string[] fontFileNames;
public static List<int> PreLoadSkinId;
public static List<int> SeSysSummonLandingDuplicateCheckId;
public static string jpn_font;
public static LanguageProps[] LanguagePropList;
public static UnityEngine.Font GAME_FONT;
private static Vector2 CARD_NAME_POS_SHORT;
private static Vector2 CARD_NAME_POS_NORMAL;
private static Vector3 CARD_NAME_POSTION_ADD;
private static Vector2 CARD_NAME_POS_SHORT_2D;
private static Vector2 CARD_NAME_POS_NORMAL_2D;
private static float CARD_NAME_Z_ALPHABET_LANGUAGE;
private static int CARD_NAME_SIZE_ALPHABET_LANGUAGE;
private static readonly LANG_TYPE[] WordBreakLanguages;
private static readonly LANG_TYPE[] AlphabetLanguages;
private static readonly string[] WordBreakLanguageNames;
private static readonly string[] AlphabetLanguageNames;
static Global()
{
CARD_SELECT_COLOR = Color.cyan;
CARD_PASSIVE_COLOR = Color.red;
CARD_DEFAULT_COLOR = Color.white;
CARD_INACTIVE_COLOR = new Color(0.2f, 0.2f, 0.2f);
CARD_BLESS_EFFECT_COLOR = new Color(0.7f, 1f, 0f, 1f);
CARD_POWERDOWN_EFFECT_COLOR = new Color(1f, 0.8f, 0.4f);
CARD_LABEL_FRAME_TEXT_COLOR = new Color(1f, 0.992f, 0.922f);
CARD_LABEL_FRAME_TEXT_RED_COLOR = new Color(1f, 0.7f, 0.7f);
CARD_LABEL_FRAME_COST_COLOR = new Color(0f, 0.2f, 0f);
CARD_HBP_LABEL_COST_COLOR = new Color(0.27f, 0.207f, 0.176f, 1f);
CARD_LABEL_FRAME_ATTACK_COLOR = new Color(0.2f, 0.2f, 0.4f);
CARD_LABEL_FRAME_HEALTH_COLOR = new Color(0.4f, 0.2f, 0.2f);
CARD_LABEL_FRAME_LESS_THAN_MAX_COLOR = new Color(0.9f, 0.75f, 0.7f);
CARD_LABEL_FRAME_LESS_THAN_BASE_COLOR = new Color(32f / 51f, 26f / 51f, 14f / 51f);
FRAME_COLOR_CAN_ACT = new Color(0f, 1f, 32f / 51f);
FRAME_COLOR_CAN_ACT_RESTRICTED = new Color(1f, 1f, 0f);
FRAME_COLOR_SKILL_YELLOW = new Color(64f / 85f, 1f, 0f);
FRAME_COLOR_SKILL_PURPLE = new Color(0.5019608f, 0.4392157f, 1f);
FRAME_COLOR_SKILL_LIGHT_BLUE = new Color(0f, 0.7921569f, 1f, 1f);
FRAME_COLOR_SELECTABLE = new Color(1f, 32f / 51f, 0f);
FRAME_COLOR_FUSION_METAMORPHOSE = new Color(64f / 85f, 1f, 0f);
PROTECTION_COLOR_DAMAGE_CUT = new Color(0f, 0.2509804f, 1f);
PROTECTION_COLOR_INDESTRUCTIBLE = new Color(1f, 0.5019608f, 0f);
PROTECTION_COLOR_MULTI_INVALID = new Color(0f, 1f, 0.6901961f);
PROTECTION_COLOR_DAMAGE_REFLECTION = new Color(1f, 0.1254902f, 0.1254902f);
EVOLVE_TRAIL_COLOR_NORMAL = new Color(1f, 0.8f, 0.2f, 1f);
EVOLVE_TRAIL_COLOR_SKILL = new Color(0f, 0.2f, 0.4f, 1f);
EFFECT_COLOR_ELF = new Color32(64, byte.MaxValue, 128, byte.MaxValue);
EFFECT_COLOR_ROYAL = new Color32(byte.MaxValue, 224, 64, byte.MaxValue);
EFFECT_COLOR_WITCH_1 = new Color32(224, 64, byte.MaxValue, byte.MaxValue);
EFFECT_COLOR_WITCH_2 = new Color32(67, 82, 155, byte.MaxValue);
EFFECT_COLOR_DRAGON = new Color32(byte.MaxValue, 128, 32, byte.MaxValue);
EFFECT_COLOR_NECROMANCER = new Color32(128, 64, byte.MaxValue, byte.MaxValue);
EFFECT_COLOR_VANPIRE = new Color32(byte.MaxValue, 64, 64, byte.MaxValue);
EFFECT_COLOR_BISHOP = new Color32(byte.MaxValue, 240, 160, byte.MaxValue);
EFFECT_COLOR_NEMESIS = new Color32(64, 128, byte.MaxValue, byte.MaxValue);
CARD_2D_UV_RECT = new Rect(0f, 0f, 1f, 1.1f);
CARD_BASE_POS = new Vector3(0f, 0f, 0f);
CARD_BASE_ROT = new Vector3(0f, -180f, 0f);
CARD_BASE_SCALE = new Vector3(1f, 1f, 1f);
CARD_BASE_STAY_SCALE = new Vector3(18f, 18f, 18f);
CARD_BASE_SELECT_SCALE = new Vector3(2.42f, 1f, 3.2f);
CARD_LIST_SCALE = new Vector3(170f, 226f, 1f);
CARD_BATTLE_SCALE = Vector3.one;
CARD_BATTLE_ROTATION = new Vector3(-10f, 0f, 0f);
CLASS_BATTLE_SCALE = Vector3.one;
CLASS_BATTLE_POSITION_PLAYER = new Vector3(0f, 0f, 0f);
CLASS_BATTLE_POSITION_ENEMY = new Vector3(0f, 0f, 0f);
EP_PANEL_POSITION_PLAYER = new Vector3(-229f, -11.29f, 0f);
PLAYER_CHOICE_BRAVE_BUTTON_POSITION = new Vector3(-440f, 200f, 15f);
ENEMY_CHOICE_BRAVE_BUTTON_POSITION = new Vector3(390f, -126f, 10f);
PLAYER_CHOICE_BRAVE_BUTTON_POSITION_ZOOM = new Vector3(PLAYER_CHOICE_BRAVE_BUTTON_POSITION.x, PLAYER_CHOICE_BRAVE_BUTTON_POSITION.y + 25f, PLAYER_CHOICE_BRAVE_BUTTON_POSITION.z);
WEBVIEW_NORMAL_SIZE = new Vector2(1100f, 440f);
POSITION_COST_ICON = new Vector3(-1.68f, 2.1f, -0.2f);
POSITION_ATK_ICON = new Vector3(-1.6f, -2.2f, -0.2f);
POSITION_LIFE_ICON = new Vector3(1.6f, -2.2f, -0.2f);
POSITION_NAME_TEXT = new Vector3(0f, 2f, -0.2f);
POSITION_SKILL_TEXT = new Vector3(0f, -28f, -0.03f);
SCALE_CARD_ICON = new Vector3(0.4f, 0.4f, 1f);
SCALE_NAME_TEXT = new Vector3(0.0024f, 0.0024f, 1f);
SCALE_SKILL_TEXT = new Vector3(1.25f, 1.25f, 0f);
IS_LOAD_ALLDONE = false;
NormalFieldOfView = 60;
WideFieldOfView = 70;
GAME_FONT_NAME = "A-OTF-KaiminTuStd-Bold";
fontFileNames = new string[5] { "A-OTF-KaiminTuStd-Bold.otf", "TT0818M.TTF", "2002L.otf", "DFPT_W7_0.ttf", "DFGBWB7-900.ttf" };
PreLoadSkinId = new List<int> { 3918, 3904 };
SeSysSummonLandingDuplicateCheckId = new List<int> { 116024010, 130324010, 130514010 };
jpn_font = "A-OTF-KaiminTuStd-Bold";
LanguagePropList = new LanguageProps[8]
{
new LanguageProps(LANG_TYPE.Eng.ToString(), "English", "TT0818M", "English"),
new LanguageProps(LANG_TYPE.Kor.ToString(), "Korean", "2002L", "한국어"),
new LanguageProps(LANG_TYPE.Cht.ToString(), "ChineseTraditional", "DFPT_W7_0", "繁體中文"),
new LanguageProps(LANG_TYPE.Fre.ToString(), "French", "TT0818M", "Français"),
new LanguageProps(LANG_TYPE.Ita.ToString(), "Italian", "TT0818M", "Italiano"),
new LanguageProps(LANG_TYPE.Ger.ToString(), "German", "TT0818M", "Deutsch"),
new LanguageProps(LANG_TYPE.Spa.ToString(), "Spanish", "TT0818M", "Español"),
new LanguageProps(LANG_TYPE.Chs.ToString(), "ChineseSimplified", "DFGBWB7-900", "简体中文")
};
GAME_FONT = null;
CARD_NAME_POS_SHORT = new Vector2(0f, 0f);
CARD_NAME_POS_NORMAL = new Vector2(75f, 0f);
CARD_NAME_POSTION_ADD = new Vector3(0f, 10f, 0f);
CARD_NAME_POS_SHORT_2D = new Vector2(0f, 109f);
CARD_NAME_POS_NORMAL_2D = new Vector2(10f, 109f);
CARD_NAME_Z_ALPHABET_LANGUAGE = -0.1f;
CARD_NAME_SIZE_ALPHABET_LANGUAGE = 32;
WordBreakLanguages = new LANG_TYPE[6]
{
LANG_TYPE.Eng,
LANG_TYPE.Fre,
LANG_TYPE.Ita,
LANG_TYPE.Ger,
LANG_TYPE.Spa,
LANG_TYPE.Kor
};
AlphabetLanguages = new LANG_TYPE[5]
{
LANG_TYPE.Eng,
LANG_TYPE.Fre,
LANG_TYPE.Ita,
LANG_TYPE.Ger,
LANG_TYPE.Spa
};
WordBreakLanguageNames = null;
AlphabetLanguageNames = null;
WordBreakLanguageNames = new string[WordBreakLanguages.Length];
for (int i = 0; i < WordBreakLanguageNames.Length; i++)
{
WordBreakLanguageNames[i] = WordBreakLanguages[i].ToString();
}
AlphabetLanguageNames = new string[AlphabetLanguages.Length];
for (int j = 0; j < AlphabetLanguageNames.Length; j++)
{
AlphabetLanguageNames[j] = AlphabetLanguages[j].ToString();
}
}
public static string GetConvertWrapText(UILabel label, string orgText)
{
try
{
if (label.bitmapFont == null && label.trueTypeFont != GAME_FONT)
{
label.trueTypeFont = GAME_FONT;
}
SystemText systemText = Data.SystemText;
string text = systemText.Get("System_LineHeadWrap", enableDebugReturn: false);
string text2 = systemText.Get("System_LineEndWrap", enableDebugReturn: false);
label.text = orgText;
string text3 = orgText;
if (!string.IsNullOrEmpty(text3))
{
text3 = text3.Replace("\n", "\n\u200b");
}
string final = "";
if (!label.Wrap(text3, out final))
{
final = label.text;
}
if (final.Equals(text3))
{
return final;
}
if (text == string.Empty && text2 == string.Empty)
{
return final;
}
string text4 = Regex.Escape(text);
string text5 = Regex.Escape(text2);
string pattern = "[" + text5 + "]+(\\[[a-z0-9\\/\\-]*\\])*$";
string pattern2 = "^(\\[[a-z0-9\\/\\-]*\\])*[" + text4 + "]";
string pattern3 = "[" + text5 + "]*.[" + text4 + "]*(\\[[a-z0-9\\/\\-]*\\])*$";
List<string> list = new List<string>(final.Split('\n'));
string text6 = string.Empty;
for (int i = 0; i < list.Count && i <= final.Length; i++)
{
string text7 = list[i];
string text8 = ((i + 1 < list.Count) ? list[i + 1] : string.Empty);
Match match = Regex.Match(text7, pattern);
if (match.Success && match.ToString() != text7)
{
string value = text7.Substring(match.Index, match.Length);
if (text8 == string.Empty)
{
list.Add(text8 = "");
}
text8 = text8.Insert(0, value);
text7 = text7.Substring(0, match.Index);
}
if (text6 != string.Empty)
{
if (Regex.Match(text7, pattern2).Success)
{
Match match2 = Regex.Match(text6, pattern3);
if (match2.Success && match2.Index > 0)
{
text7 = text7.Insert(0, text6.Substring(match2.Index, match2.Length));
text6 = text6.Substring(0, match2.Index);
}
}
if (text7.Length > 1)
{
string text9 = text7.Replace('\u200b', '\n');
if (!label.Wrap(text9, out var final2))
{
final2 = text9;
}
if (final2.Contains('\n'))
{
int num = final2.LastIndexOf('\n');
if (num > 0)
{
if (text8 == string.Empty)
{
list.Add(text8 = "");
}
text8 = text8.Insert(0, final2.Substring(num + 1));
text7 = final2.Substring(0, num);
}
}
}
}
if (text6 != string.Empty)
{
list[i - 1] = text6;
}
if (text8 != string.Empty)
{
list[i + 1] = text8;
}
text6 = (list[i] = text7);
}
string text11 = "";
int count = list.Count;
for (int j = 0; j < count; j++)
{
text11 += list[j];
if (j < count - 1)
{
text11 += "\n";
}
}
return text11;
}
catch (Exception ex)
{
label.text = orgText;
throw new Exception(ex.Message);
}
}
public static int GetTextLineCount(string text)
{
int num = 1;
for (int i = 0; i < text.Length; i++)
{
if (text[i] == '\n')
{
num++;
}
}
return num;
}
public static string ConvertToWithoutBBCode(string text)
{
return Regex.Replace(text, "(\\[[a-z0-9\\/\\-]*(rub\\<[^\\>]*\\>)*\\])", "");
}
public static void SetRepositionNameLabel(UILabel label, string orgText, bool is2D)
{
if (IsAlphabetLanguage())
{
if (orgText.Length <= 11)
{
label.transform.localPosition = (is2D ? CARD_NAME_POS_SHORT_2D : CARD_NAME_POS_SHORT);
}
else
{
label.transform.localPosition = (is2D ? CARD_NAME_POS_NORMAL_2D : CARD_NAME_POS_NORMAL);
}
}
else if (ConvertToWithoutBBCode(orgText).Length <= 5)
{
label.transform.localPosition = (is2D ? CARD_NAME_POS_SHORT_2D : CARD_NAME_POS_SHORT);
}
else
{
label.transform.localPosition = (is2D ? CARD_NAME_POS_NORMAL_2D : CARD_NAME_POS_NORMAL);
}
if (!is2D && IsAlphabetLanguage())
{
Vector3 localPosition = label.transform.parent.localPosition;
float num = CARD_NAME_Z_ALPHABET_LANGUAGE;
if (label.transform.parent.localPosition.z > 0f)
{
num *= -1f;
}
localPosition.z = num;
label.transform.localPosition += CARD_NAME_POSTION_ADD;
label.transform.parent.localPosition = localPosition;
label.fontSize = CARD_NAME_SIZE_ALPHABET_LANGUAGE;
}
}
public static bool IsAlphabetLanguage()
{
string textLanguage = CustomPreference.GetTextLanguage();
return AlphabetLanguageNames.Contains(textLanguage);
}
public static bool IsWordBreakLanguage()
{
string textLanguage = CustomPreference.GetTextLanguage();
return WordBreakLanguageNames.Contains(textLanguage);
}
public static string GetFontLangType(string type)
{
for (int i = 0; i < LanguagePropList.Count(); i++)
{
if (LanguagePropList[i].LangType == type)
{
return LanguagePropList[i].Font;
}
}
return LanguagePropList[0].Font;
}
}