Behavior-preserving; 231 BattleNode tests green. - §D: MsgEnvelope.Try -> RetryAttempt (drops keyword-escape; wire key stays "try"); SocketIoFrame.AckResponse arg -> pubSeqEcho. - §B: Gungnir.EmitInterval -> BattleNodeOptions.AliveEmitInterval (unused literal moved to its config home); deck-idx 4L -> InitialHand.Length + 1. - §E: shared Wire.WireJsonOptions.CamelCase replaces the duplicated camelCase JsonSerializerOptions in EngineIoHandshake and MsgEnvelope. - §F: do-NOT-consistency-fix polarity notes on TurnEndFinalHandler (From wins) and RetireKillHandler (From loses). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
17 lines
610 B
C#
17 lines
610 B
C#
using System.Text.Json;
|
|
using System.Text.Json.Serialization;
|
|
|
|
namespace SVSim.BattleNode.Wire;
|
|
|
|
/// <summary>
|
|
/// Payload of an EIO3 Open packet. Sent by the server to the client immediately after the WS upgrade.
|
|
/// </summary>
|
|
public sealed record EngineIoHandshake(
|
|
[property: JsonPropertyName("sid")] string Sid,
|
|
[property: JsonPropertyName("upgrades")] string[] Upgrades,
|
|
[property: JsonPropertyName("pingInterval")] int PingInterval,
|
|
[property: JsonPropertyName("pingTimeout")] int PingTimeout)
|
|
{
|
|
public string ToJson() => JsonSerializer.Serialize(this, WireJsonOptions.CamelCase);
|
|
}
|