Files
SVSimServer/SVSim.BattleNode/Wire/EngineIoHandshake.cs
gamer147 7d4da69f22 refactor(battlenode): low-churn §B/§D/§E/§F quality cleanups
Behavior-preserving; 231 BattleNode tests green.

- §D: MsgEnvelope.Try -> RetryAttempt (drops keyword-escape; wire key stays "try");
  SocketIoFrame.AckResponse arg -> pubSeqEcho.
- §B: Gungnir.EmitInterval -> BattleNodeOptions.AliveEmitInterval (unused literal
  moved to its config home); deck-idx 4L -> InitialHand.Length + 1.
- §E: shared Wire.WireJsonOptions.CamelCase replaces the duplicated camelCase
  JsonSerializerOptions in EngineIoHandshake and MsgEnvelope.
- §F: do-NOT-consistency-fix polarity notes on TurnEndFinalHandler (From wins)
  and RetireKillHandler (From loses).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 23:06:44 -04:00

17 lines
610 B
C#

using System.Text.Json;
using System.Text.Json.Serialization;
namespace SVSim.BattleNode.Wire;
/// <summary>
/// Payload of an EIO3 Open packet. Sent by the server to the client immediately after the WS upgrade.
/// </summary>
public sealed record EngineIoHandshake(
[property: JsonPropertyName("sid")] string Sid,
[property: JsonPropertyName("upgrades")] string[] Upgrades,
[property: JsonPropertyName("pingInterval")] int PingInterval,
[property: JsonPropertyName("pingTimeout")] int PingTimeout)
{
public string ToJson() => JsonSerializer.Serialize(this, WireJsonOptions.CamelCase);
}