Files
SVSimServer/SVSim.BattleNode/Sessions/Dispatch/MinedToken.cs
gamer147 e70f32db79 refactor(battlenode): close §A boolean-blindness items (MinedToken, Stock, KeyActionType)
Behavior-preserving; 231 BattleNode tests green.

- MinedToken record struct replaces the transpose-prone (int Idx, long CardId,
  CardOwner IsSelf) tuple returned by KnownListBuilder.Mine*. Positional deconstruct
  keeps the Record*From call sites unchanged.
- enum Stock { Normal, Bypass } replaces the negative `bool noStock` on
  IBattleParticipant.PushAsync and DispatchRoute, threaded through both participants,
  BattleSession, and all handler construction sites.
- enum KeyActionType mirrors the client's SendKeyActionDataManager.KeyActionType;
  the StripKeyActionForOpponent guard compares named values, KeyActionEntry.Type is
  the enum (wire-identical via JsonNumberEnumConverter).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 22:53:32 -04:00

16 lines
1.0 KiB
C#

using SVSim.BattleNode.Protocol;
namespace SVSim.BattleNode.Sessions.Dispatch;
/// <summary>One generated-token identity mined from a sender's <c>orderList</c> <c>add</c> op:
/// the token's <paramref name="Idx"/> in a side's index space, its resolved
/// <paramref name="CardId"/>, and <paramref name="IsSelf"/> — whose map it belongs to (the
/// sender's own token vs a cross-side gift living in the opponent's index space; routed by
/// <see cref="BattleSessionState.RecordTokensFrom"/>). Replaces the transpose-prone
/// <c>(int Idx, long CardId, CardOwner IsSelf)</c> tuple the <c>Mine*</c> methods returned:
/// <c>Idx</c> and <c>CardId</c> are both numeric, so <c>(cardId, idx, …)</c> silently compiled
/// and corrupted the reveal map. As a positional record struct it keeps the named members and
/// positional deconstruct (call sites stay <c>foreach (var (idx, cardId, isSelf) in …)</c>)
/// while the compiler rejects a transposed construction.</summary>
internal readonly record struct MinedToken(int Idx, long CardId, CardOwner IsSelf);