Files
SVSimServer/SVSim.BattleNode/Sessions/Dispatch/DispatchRoute.cs
gamer147 e70f32db79 refactor(battlenode): close §A boolean-blindness items (MinedToken, Stock, KeyActionType)
Behavior-preserving; 231 BattleNode tests green.

- MinedToken record struct replaces the transpose-prone (int Idx, long CardId,
  CardOwner IsSelf) tuple returned by KnownListBuilder.Mine*. Positional deconstruct
  keeps the Record*From call sites unchanged.
- enum Stock { Normal, Bypass } replaces the negative `bool noStock` on
  IBattleParticipant.PushAsync and DispatchRoute, threaded through both participants,
  BattleSession, and all handler construction sites.
- enum KeyActionType mirrors the client's SendKeyActionDataManager.KeyActionType;
  the StripKeyActionForOpponent guard compares named values, KeyActionEntry.Type is
  the enum (wire-identical via JsonNumberEnumConverter).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 22:53:32 -04:00

10 lines
585 B
C#

using SVSim.BattleNode.Protocol;
namespace SVSim.BattleNode.Sessions.Dispatch;
/// <summary>One routing decision: deliver <paramref name="Frame"/> to <paramref name="Target"/>.
/// Named form of the tuple <c>ComputeFrames</c> historically returned. <paramref name="Stock"/>
/// is <see cref="Sessions.Stock.Bypass"/> for control frames (BattleFinish, ack) — bypasses
/// playSeq assignment + archive — and <see cref="Sessions.Stock.Normal"/> for gameplay frames.</summary>
internal readonly record struct DispatchRoute(IBattleParticipant Target, MsgEnvelope Frame, Stock Stock);