RegisterPending → TryRegisterPending (TryAdd instead of indexer) so battle-id collisions return false instead of silently evicting a live battle. MatchingBridge retries with fresh IDs on collision (max 5). Before registering, EvictStaleForViewer removes any stale pending battle the viewer left behind, enforcing the one-pending-per-viewer invariant that was previously comment-asserted. Store tests switched to per-test local stores to fix a race under the assembly-wide ParallelScope.All. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
76 lines
2.9 KiB
C#
76 lines
2.9 KiB
C#
using System.Security.Cryptography;
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using SVSim.BattleNode.Sessions;
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namespace SVSim.BattleNode.Bridge;
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/// <summary>
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/// In-process implementation of <see cref="IMatchingBridge"/>. The HTTP-side
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/// matching queue calls <see cref="RegisterBattle"/> once it has decided "these two
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/// play each other" or "this viewer is solo (bot)."
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/// </summary>
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public sealed class MatchingBridge : IMatchingBridge
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{
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/// <summary>Battle id is two zero-padded decimal halves concatenated (e.g. "975695" + "075012").
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/// The half-width and the draw bound must stay coupled: bound == 10^digits.</summary>
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private const int BattleIdHalfDigits = 6;
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private const int BattleIdHalfExclusiveMax = 1_000_000; // 10^BattleIdHalfDigits
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private readonly IBattleSessionStore _store;
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private readonly BattleNodeOptions _options;
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public MatchingBridge(IBattleSessionStore store, BattleNodeOptions options)
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{
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_store = store;
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_options = options;
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}
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private const int MaxIdRetries = 5;
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public PendingMatch RegisterBattle(BattlePlayer p1, BattlePlayer? p2, BattleType type)
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{
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ValidateContract(p1, p2, type);
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EvictStaleForViewer(p1.ViewerId);
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if (p2 is not null) EvictStaleForViewer(p2.ViewerId);
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var halfFormat = "D" + BattleIdHalfDigits;
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for (var attempt = 0; attempt < MaxIdRetries; attempt++)
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{
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var hi = RandomNumberGenerator.GetInt32(0, BattleIdHalfExclusiveMax);
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var lo = RandomNumberGenerator.GetInt32(0, BattleIdHalfExclusiveMax);
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var battleId = hi.ToString(halfFormat) + lo.ToString(halfFormat);
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if (_store.TryRegisterPending(new PendingBattle(battleId, type, p1, p2)))
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return new PendingMatch(battleId, _options.NodeServerUrl);
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}
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throw new InvalidOperationException(
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$"Failed to mint a unique battle id after {MaxIdRetries} attempts.");
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}
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private void EvictStaleForViewer(long viewerId)
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{
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var stale = _store.TryFindPendingForViewer(viewerId);
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if (stale is not null)
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_store.RemovePending(stale.BattleId);
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}
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private static void ValidateContract(BattlePlayer p1, BattlePlayer? p2, BattleType type)
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{
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if (p1 is null) throw new ArgumentNullException(nameof(p1));
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switch (type)
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{
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case BattleType.Pvp:
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if (p2 is null) throw new ArgumentException("Pvp requires both p1 and p2.", nameof(p2));
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if (p1.ViewerId == p2.ViewerId)
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throw new ArgumentException("Pvp requires distinct viewer ids.", nameof(p2));
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break;
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case BattleType.Bot:
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if (p2 is not null) throw new ArgumentException("Bot must have p2==null.", nameof(p2));
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break;
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default:
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throw new ArgumentOutOfRangeException(nameof(type), type, "Unknown BattleType.");
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}
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}
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}
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