Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard.Battle.Card/VirtualClassBattleCard.cs
gamer147 824309ec44 feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the
AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed
the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
2026-06-05 20:30:59 -04:00

38 lines
1.0 KiB
C#

using Wizard.Battle.Operation;
using Wizard.Battle.Resource;
using Wizard.Battle.View;
using Wizard.Battle.View.Vfx;
namespace Wizard.Battle.Card;
public class VirtualClassBattleCard : ClassBattleCardBase, IVirtualBattleCard
{
public override int Index => 0;
public bool UsedRandomSkill { get; set; }
public VirtualClassBattleCard(ClassBuildInfo buildInfo)
: base(buildInfo)
{
}
protected override IBattleCardView CreateView(BattleCardView.BuildInfo buildInfo, bool isNullView)
{
return new NullClassBattleCardView(buildInfo);
}
protected override ICardVfxCreator CreateVfxCreator(bool isPlayer, IBattleCardView battleCardView, bool isNullView)
{
return NullCardVfxCreator.GetInstance();
}
protected override void _CacheBattlePlayer()
{
}
public override SkillCreator CreateSkillCreator(BattlePlayerBase selfBattlPlayer, BattlePlayerBase opponentBattlePlayer, IBattleResourceMgr resourceMgr)
{
return new SimulateSkillCreator(this, selfBattlPlayer, opponentBattlePlayer, _buildInfo.ResourceMgr);
}
}