Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
779 lines
23 KiB
C#
779 lines
23 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using Cute;
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using UnityEngine;
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using Wizard.Battle.View.Vfx;
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namespace Wizard.Battle.Mulligan;
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public class MulliganInfoControl : UIBase
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{
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public enum ViewType
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{
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Normal,
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Watch
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}
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private enum TitleType
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{
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MulliganHelp,
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WaitOpponent,
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Watch
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}
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[Serializable]
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private class MulliganParts
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{
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public UIWidget _keepZone;
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public UISprite _keepBG;
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public UISprite _keepText;
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public UIWidget _abandonZone;
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public UISprite _abandonBG;
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public UISprite _abandonText;
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public UISprite[] _exchangeMark;
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}
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private static readonly string MARIGAN_PANEL_CLASS = "battle_marigan_panel_class_";
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private static readonly Vector3 ALL_UI_ROTATION = new Vector3(-10f, 0f, 0f);
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private static readonly Vector3 ALL_UI_POSITION = new Vector3(0f, 0f, -80f);
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private static readonly Vector3 SUBMIT_BUTTON_SCALE = new Vector3(1.4f, 1.4f, 1f);
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private const float ZONE_VERTICAL_OFFSET_INNER = 50f;
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private const float ZONE_VERTICAL_OFFSET_OUTSIDE = 80f;
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private const float TITLEBAR_VERTICAL_OFFSET = 40f;
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private const float TITLEBAR_HORIZONTAL_OFFSET_BASE = 180f;
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private const float WATCH_BATTLE_TITLEBAR_HORIZONTAL_OFFSET_BASE = 0f;
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private static readonly float[] ABANDON_TEXT_OFFSET_BOTTOM = new float[2] { -5f, -50f };
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private static readonly float[] ABANDON_TEXT_OFFSET_TOP = new float[2] { 55f, 10f };
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private static readonly float[] KEEP_TEXT_OFFSET_BOTTOM = new float[2] { -5f, -50f };
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private static readonly float[] KEEP_TEXT_OFFSET_TOP = new float[2] { 55f, 10f };
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private const float FADEIN_SEC = 0.5f;
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private const float FADEIN_ALPHA = 1f;
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private const float FADEOUT_SEC = 0.5f;
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private const float FADEOUT_ALPHA = 0f;
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private const float CARD_POS_Z = -10f;
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private static readonly int[] CARD_POS_Y = new int[2] { -25, 25 };
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private const float CHANGEMARK_POS_Z = -12f;
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private static readonly float[][] CHANGEMARK_POS_Y = new float[2][]
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{
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new float[2] { -25f, 0f },
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new float[2] { 25f, -25f }
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};
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private static readonly Vector3[] CHANGEMARK_SCALE = new Vector3[2]
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{
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new Vector3(1f, 1f, 1f),
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new Vector3(0.92f, 0.92f, 1f)
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};
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private static readonly float[] CARD_POS_OFFSET_X = new float[2] { 400f, 260f };
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private static readonly Vector3[] CARD_SCALE = new Vector3[2]
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{
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new Vector3(1.2f, 1.2f, 1f),
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new Vector3(1.1f, 1.1f, 1f)
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};
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private static readonly int[] ZONE_WIDTH = new int[2] { 1240, 819 };
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private static readonly int[] ZONE_POS_X = new int[2] { 0, 416 };
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private const float HIDE_TOP_PANEL_DURATION = 0.3f;
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private static readonly Vector3 ENEMY_CLASS_ICON_POSITION = new Vector3(-274.2f, -33f, 0f);
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private static readonly Vector3[] ENEMY_CLASS_ICON_POSITION_2 = new Vector3[2]
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{
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new Vector3(-274.2f, -21.9f, 0f),
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new Vector3(-274.2f, -58f, 0f)
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};
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private static readonly Vector3 ENEMY_CLASS_ICON_POSITION_MY_ROTATION = new Vector3(-274.2f, -50f, 0f);
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private static readonly Vector3 ENEMY_CLASS_ICON_SCALE = new Vector3(1.2f, 1.2f, 1.2f);
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private static readonly Vector2[] ENEMY_CLASS_INFO_LABEL_SIZE = new Vector2[2]
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{
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new Vector2(300f, 66f),
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new Vector2(300f, 80f)
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};
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private static readonly Vector2 ENEMY_CLASS_INFO_LABEL_SIZE_MY_ROTATION = new Vector2(300f, 100f);
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private static readonly Vector3[] ENEMY_CLASS_INFO_LABEL_POSITION = new Vector3[2]
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{
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new Vector3(-47f, -36f, 0f),
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new Vector3(-47f, -43f, 0f)
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};
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private static readonly Vector2 ENEMY_CLASS_INFO_LABEL_POSITION_MY_ROTATION = new Vector3(-47f, -70f, 0f);
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private static readonly Vector3 MY_ROTATION_INFO_POSITION = new Vector3(-246f, -21.9f, 0f);
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private const int MY_ROTATION_PACK_RABEL_WIDTH_SHORT = 50;
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private const int MY_ROTATION_PACK_RABEL_WIDTH_LONG = 80;
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private static readonly string[] USE_SHORT_WIDTH_LANGUAGE = new string[2] { "Jpn", "Kor" };
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[SerializeField]
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public UISprite TurnImg;
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[SerializeField]
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public UILabel TurnLabel;
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[SerializeField]
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public UISprite TitleBar;
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[SerializeField]
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private UILabel TitleLabel;
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[SerializeField]
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private UILabel WatchBattleTitleLabel;
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[SerializeField]
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private UILabel WatchBattleOrderLabel;
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[SerializeField]
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public UISprite EnemyInfo;
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[SerializeField]
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private UILabel EnemyInfoLabel;
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[SerializeField]
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private UISprite EnemyInfoClassIcon_1;
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[SerializeField]
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private UISprite EnemyInfoClassIcon_2;
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[SerializeField]
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private GameObject _enemyInfoMyRotationInfo;
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[SerializeField]
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private UILabel _packName;
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[SerializeField]
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private UIGrid _myRotationIconGrid;
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[SerializeField]
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private GameObject _myRotationIconOriginal;
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[SerializeField]
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private GameObject TimerObj;
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[SerializeField]
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private UILabel TimerLabel;
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[SerializeField]
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public UIButton SubmitBtn;
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[SerializeField]
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private UILabel SubmitBtnLabel;
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[SerializeField]
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private MulliganParts _partsPlayer;
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[SerializeField]
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private MulliganParts _partsOpponent;
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[SerializeField]
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private UIAnchor AnchorTL;
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[SerializeField]
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private UIAnchor AnchorTR;
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[SerializeField]
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private UIAnchor AnchorBR;
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private ViewType _viewType;
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private Camera m_3DCamera;
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private BattleManagerBase m_BtlMgrIns;
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private long startTicks;
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private int passageStartSecond;
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private float maxSecond;
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private bool isTimerOn;
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private int StateCnt;
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public const float ENEMY_INFO_HIDE_POS = 340f;
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private float extendTime;
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private Color TIMER_COLOR_RED = new Color(0.85490197f, 0.2901961f, 0.2509804f);
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private Color TIMER_COLOR_YELLOW = new Color(1f, 41f / 51f, 23f / 85f);
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private Color TIMER_COLOR_WHITE = new Color(1f, 0.99215686f, 47f / 51f);
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public bool IsEnd { get; private set; }
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public bool IsShowingMulliganSelect { get; private set; }
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private int SCREEN_HEIGHT => m_3DCamera.pixelHeight;
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public event Action OnStartMulligan;
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public event Func<VfxBase> OnEndMulligan;
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public event Func<VfxBase> OnTimeUp;
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public void SetExtendTime(float leftTime)
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{
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extendTime = leftTime;
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}
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public void InitMulliganInfo()
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{
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m_BtlMgrIns = BattleManagerBase.GetIns();
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base.gameObject.SetActive(value: false);
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m_3DCamera = m_BtlMgrIns.Battle3DContainer.transform.Find("Camera").GetComponent<Camera>();
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List<GameObject> list = new List<GameObject>();
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for (int i = 0; i < _partsPlayer._exchangeMark.Length; i++)
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{
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list.Add(_partsPlayer._exchangeMark[i].gameObject);
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}
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for (int j = 0; j < _partsOpponent._exchangeMark.Length; j++)
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{
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list.Add(_partsOpponent._exchangeMark[j].gameObject);
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}
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UIManager.GetInstance().AttachAtlas(list);
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}
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private void Update()
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{
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if (GameMgr.GetIns().IsAINetwork && m_BtlMgrIns.IsRecovery)
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{
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return;
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}
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long ticks = TimeUtil.GetAbsoluteTime().Ticks - startTicks;
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TimeSpan timeSpan = new TimeSpan(ticks);
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if (!isTimerOn)
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{
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return;
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}
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float num = maxSecond - (float)timeSpan.TotalMilliseconds / 1000f + extendTime;
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SetTimerLabel(num);
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if (num <= 0f)
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{
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SequentialVfxPlayer sequentialVfxPlayer = SequentialVfxPlayer.Create();
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VfxBase[] allFuncCallResults = this.OnTimeUp.GetAllFuncCallResults();
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foreach (VfxBase vfx in allFuncCallResults)
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{
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sequentialVfxPlayer.Register(vfx);
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}
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sequentialVfxPlayer.Register(m_BtlMgrIns.MulliganMgr.Submit(m_BtlMgrIns));
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m_BtlMgrIns.VfxMgr.RegisterSequentialVfx(sequentialVfxPlayer);
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}
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}
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public override void assetBundleEnd()
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{
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base.assetBundleEnd();
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StartCoroutine(assetSetting());
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}
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public void Show(ViewType type)
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{
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_viewType = type;
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InitiallizeView();
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TweenAlpha.Begin(TitleBar.gameObject, 0f, 0f);
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TweenAlpha.Begin(_partsPlayer._keepBG.gameObject, 0f, 0f);
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TweenAlpha.Begin(_partsPlayer._abandonBG.gameObject, 0f, 0f);
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TweenAlpha.Begin(_partsOpponent._keepBG.gameObject, 0f, 0f);
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TweenAlpha.Begin(_partsOpponent._abandonBG.gameObject, 0f, 0f);
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TimerObj.SetActive(value: false);
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EnableButton(on: false);
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if (m_BtlMgrIns.IsFirst)
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{
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TurnLabel.text = Data.SystemText.Get("Battle_0430");
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}
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else
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{
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TurnLabel.text = Data.SystemText.Get("Battle_0431");
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}
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TweenAlpha.Begin(TurnImg.gameObject, 0f, 0f);
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TweenAlpha.Begin(EnemyInfo.gameObject, 0f, 0f);
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isTimerOn = false;
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StateCnt = 0;
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base.gameObject.SetActive(value: true);
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SetSubmitLabel();
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if (GameMgr.GetIns().IsWatchBattle)
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{
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_SetTitleLabel(TitleType.Watch);
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}
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else
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{
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_SetTitleLabel(TitleType.MulliganHelp);
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}
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SetEnemyClassInfo();
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this.OnStartMulligan.Call();
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this.OnStartMulligan = null;
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}
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public void HideButtons()
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{
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isTimerOn = false;
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TimerObj.SetActive(value: false);
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EnableButton(on: false);
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if (GameMgr.GetIns().IsNetworkBattle && StateCnt < 2 && !GameMgr.GetIns().IsWatchBattle)
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{
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_SetTitleLabel(TitleType.WaitOpponent);
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}
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}
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public void HideTopPanels()
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{
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iTween.MoveTo(TurnImg.gameObject, iTween.Hash("x", -120f, "time", 0.3f, "islocal", true, "easetype", iTween.EaseType.easeInOutQuad));
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iTween.MoveTo(EnemyInfo.gameObject, iTween.Hash("x", 340f, "time", 0.3f, "islocal", true, "easetype", iTween.EaseType.easeInOutQuad));
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}
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public void HideMulliganTitle()
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{
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TweenAlpha.Begin(TitleBar.gameObject, 0.5f, 0f);
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}
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public void HideMulliganChangeUI()
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{
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TweenAlpha.Begin(_partsPlayer._abandonBG.gameObject, 0.5f, 0f);
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}
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public void HideMulliganCenterUI()
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{
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TweenAlpha.Begin(_partsPlayer._keepBG.gameObject, 0.5f, 0f);
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TweenAlpha.Begin(_partsPlayer._abandonBG.gameObject, 0.5f, 0f);
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}
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public void HideMulliganOpponentChangeUI()
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{
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TweenAlpha.Begin(_partsOpponent._abandonBG.gameObject, 0.5f, 0f);
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}
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public void HideMulliganOpponentCenterUI()
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{
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TweenAlpha.Begin(_partsOpponent._keepBG.gameObject, 0.5f, 0f);
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TweenAlpha.Begin(_partsOpponent._abandonBG.gameObject, 0.5f, 0f);
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}
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public void InitiallizeView()
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{
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AnchorTL.uiCamera = m_3DCamera;
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AnchorTR.uiCamera = m_3DCamera;
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AnchorBR.uiCamera = m_3DCamera;
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SubmitBtn.gameObject.GetComponent<UIAnchor>().uiCamera = m_3DCamera;
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SubmitBtn.transform.localScale = SUBMIT_BUTTON_SCALE;
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Vector3 localPosition = SubmitBtn.transform.localPosition;
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SubmitBtn.transform.localPosition = new Vector3(localPosition.x, localPosition.y, -1f);
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base.transform.localRotation = Quaternion.Euler(ALL_UI_ROTATION);
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base.transform.localPosition = ALL_UI_POSITION;
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int width = ZONE_WIDTH[(int)_viewType];
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float num = ZONE_POS_X[(int)_viewType];
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float num2 = CARD_POS_OFFSET_X[(int)_viewType];
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float[] array = CHANGEMARK_POS_Y[(int)_viewType];
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for (int i = 0; i < 3; i++)
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{
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_partsPlayer._exchangeMark[i].transform.localPosition = new Vector3(num2 * (float)(i - 1), array[0], -12f);
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_partsOpponent._exchangeMark[i].transform.localPosition = new Vector3(num2 * (float)(i - 1), array[1], -12f);
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}
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for (int j = 0; j < 3; j++)
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{
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_partsPlayer._exchangeMark[j].transform.localScale = CHANGEMARK_SCALE[(int)_viewType];
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_partsOpponent._exchangeMark[j].transform.localScale = CHANGEMARK_SCALE[(int)_viewType];
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}
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_partsPlayer._keepZone.width = width;
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_partsPlayer._abandonZone.width = width;
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_partsOpponent._keepZone.width = width;
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_partsOpponent._abandonZone.width = width;
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_partsPlayer._keepZone.transform.localPosition = new Vector3(0f - num, 0f, 0f);
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_partsPlayer._abandonZone.transform.localPosition = new Vector3(num, 0f, 0f);
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_partsOpponent._keepZone.transform.localPosition = new Vector3(0f - num, 0f, 0f);
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_partsOpponent._abandonZone.transform.localPosition = new Vector3(num, 0f, 0f);
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Transform target = m_BtlMgrIns.Battle3DContainer.transform;
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_partsPlayer._keepZone.topAnchor.target = target;
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_partsPlayer._keepZone.bottomAnchor.target = target;
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_partsPlayer._abandonZone.topAnchor.target = target;
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_partsPlayer._abandonZone.bottomAnchor.target = target;
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_partsOpponent._keepZone.topAnchor.target = target;
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_partsOpponent._keepZone.bottomAnchor.target = target;
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_partsOpponent._abandonZone.topAnchor.target = target;
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_partsOpponent._abandonZone.bottomAnchor.target = target;
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_partsPlayer._keepZone.topAnchor.Set(0.5f, -50f);
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_partsPlayer._keepZone.bottomAnchor.Set(0f, 80f);
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if (_viewType == ViewType.Normal)
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{
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_partsPlayer._abandonZone.topAnchor.Set(1f, -80f);
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_partsPlayer._abandonZone.bottomAnchor.Set(0.5f, 50f);
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}
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else
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{
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_partsPlayer._abandonZone.topAnchor.Set(0.5f, -50f);
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_partsPlayer._abandonZone.bottomAnchor.Set(0f, 80f);
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_partsOpponent._keepZone.topAnchor.Set(1f, -80f);
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_partsOpponent._keepZone.bottomAnchor.Set(0.5f, 50f);
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_partsOpponent._abandonZone.topAnchor.Set(1f, -80f);
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_partsOpponent._abandonZone.bottomAnchor.Set(0.5f, 50f);
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_partsPlayer._abandonText.bottomAnchor.Set(0f, ABANDON_TEXT_OFFSET_BOTTOM[0]);
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_partsPlayer._abandonText.topAnchor.Set(0f, ABANDON_TEXT_OFFSET_TOP[0]);
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_partsPlayer._abandonText.spriteName = "battle_mulligan_change_2";
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_partsOpponent._abandonText.bottomAnchor.Set(1f, ABANDON_TEXT_OFFSET_BOTTOM[1]);
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_partsOpponent._abandonText.topAnchor.Set(1f, ABANDON_TEXT_OFFSET_TOP[1]);
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_partsOpponent._abandonText.spriteName = "battle_mulligan_change_1";
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_partsOpponent._keepText.bottomAnchor.Set(1f, KEEP_TEXT_OFFSET_BOTTOM[1]);
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_partsOpponent._keepText.topAnchor.Set(1f, KEEP_TEXT_OFFSET_TOP[1]);
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}
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TitleBar.topAnchor.target = target;
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TitleBar.topAnchor.Set(0.5f, 40f);
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TitleBar.bottomAnchor.target = target;
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TitleBar.bottomAnchor.Set(0.5f, -40f);
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TitleBar.leftAnchor.target = target;
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TitleBar.rightAnchor.target = target;
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float num3 = ((GameMgr.GetIns().IsWatchBattle && !GameMgr.GetIns().IsReplayBattle) ? 0f : 180f);
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TitleBar.leftAnchor.Set(0f, num3 * m_3DCamera.aspect);
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TitleBar.rightAnchor.Set(1f, (0f - num3) * m_3DCamera.aspect);
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}
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public void ShowMulliganUI()
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{
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if (GameMgr.GetIns().IsNetworkBattle && !GameMgr.GetIns().IsReplayBattle)
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{
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isTimerOn = true;
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startTicks = TimeUtil.GetAbsoluteTime().Ticks;
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if (ToolboxGame.RealTimeNetworkAgent != null)
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{
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passageStartSecond = ToolboxGame.RealTimeNetworkAgent.GetPreparedStartTimer();
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}
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if ((float)passageStartSecond <= 25f)
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{
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maxSecond = 60f;
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}
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|
else
|
|
{
|
|
maxSecond = 60f - ((float)passageStartSecond - 25f);
|
|
if (maxSecond <= 0f)
|
|
{
|
|
maxSecond = 0f;
|
|
}
|
|
}
|
|
}
|
|
bool active = true;
|
|
bool active2 = true;
|
|
bool flag = true;
|
|
if (ViewType.Watch == _viewType)
|
|
{
|
|
active = false;
|
|
active2 = false;
|
|
flag = false;
|
|
}
|
|
TurnImg.gameObject.SetActive(active);
|
|
EnemyInfo.gameObject.SetActive(active2);
|
|
EnableButton(flag);
|
|
TweenAlpha.Begin(TitleBar.gameObject, 0.5f, 1f);
|
|
TweenAlpha.Begin(_partsPlayer._keepBG.gameObject, 0.5f, 1f);
|
|
TweenAlpha.Begin(_partsPlayer._abandonBG.gameObject, 0.5f, 1f);
|
|
if (ViewType.Watch == _viewType)
|
|
{
|
|
TweenAlpha.Begin(_partsOpponent._keepBG.gameObject, 0.5f, 1f);
|
|
TweenAlpha.Begin(_partsOpponent._abandonBG.gameObject, 0.5f, 1f);
|
|
}
|
|
TweenAlpha.Begin(TurnImg.gameObject, 0.5f, 1f);
|
|
TweenAlpha.Begin(EnemyInfo.gameObject, 0.5f, 1f);
|
|
SetEnemyReady(-1);
|
|
SetTimerLabel(maxSecond);
|
|
IsShowingMulliganSelect = true;
|
|
}
|
|
|
|
public void ShowTimerUI()
|
|
{
|
|
TimerObj.SetActive(ViewType.Watch != _viewType && isTimerOn);
|
|
}
|
|
|
|
private void EnableButton(bool on)
|
|
{
|
|
SubmitBtn.gameObject.SetActive(on);
|
|
}
|
|
|
|
public VfxBase SetPlayerReady()
|
|
{
|
|
StateCnt++;
|
|
IsEnd = true;
|
|
SequentialVfxPlayer sequentialVfxPlayer = SequentialVfxPlayer.Create();
|
|
VfxBase[] allFuncCallResults = this.OnEndMulligan.GetAllFuncCallResults();
|
|
foreach (VfxBase vfx in allFuncCallResults)
|
|
{
|
|
sequentialVfxPlayer.Register(vfx);
|
|
}
|
|
return sequentialVfxPlayer;
|
|
}
|
|
|
|
public void SetMulliganEnd()
|
|
{
|
|
IsEnd = true;
|
|
}
|
|
|
|
public void SetEnemyReady(int num)
|
|
{
|
|
SystemText systemText = Data.SystemText;
|
|
if (num > 0)
|
|
{
|
|
EnemyInfoLabel.text = systemText.Get("Battle_0107", num.ToString());
|
|
StateCnt++;
|
|
}
|
|
else if (num == 0)
|
|
{
|
|
EnemyInfoLabel.text = systemText.Get("Battle_0106");
|
|
StateCnt++;
|
|
}
|
|
else
|
|
{
|
|
EnemyInfoLabel.text = systemText.Get("Battle_0105");
|
|
}
|
|
}
|
|
|
|
private void SetEnemyClassInfo()
|
|
{
|
|
DataMgr dataMgr = GameMgr.GetIns().GetDataMgr();
|
|
MyRotationInfo myRotationInfo;
|
|
if (dataMgr.GetEnemySubClassId() != 10)
|
|
{
|
|
EnemyInfoClassIcon_1.spriteName = ClassCharaPrm.GetIconSpriteName((CardBasePrm.ClanType)dataMgr.GetEnemyClassId());
|
|
EnemyInfoClassIcon_2.spriteName = ClassCharaPrm.GetIconSpriteName((CardBasePrm.ClanType)dataMgr.GetEnemySubClassId());
|
|
EnemyInfoClassIcon_1.transform.localPosition = ENEMY_CLASS_ICON_POSITION_2[0];
|
|
EnemyInfoClassIcon_2.transform.localPosition = ENEMY_CLASS_ICON_POSITION_2[1];
|
|
EnemyInfoClassIcon_1.transform.localScale = ENEMY_CLASS_ICON_SCALE;
|
|
EnemyInfoClassIcon_2.transform.localScale = ENEMY_CLASS_ICON_SCALE;
|
|
EnemyInfoClassIcon_2.transform.gameObject.SetActive(value: true);
|
|
_enemyInfoMyRotationInfo.SetActive(value: false);
|
|
EnemyInfo.width = (int)ENEMY_CLASS_INFO_LABEL_SIZE[1].x;
|
|
EnemyInfo.height = (int)ENEMY_CLASS_INFO_LABEL_SIZE[1].y;
|
|
EnemyInfoLabel.transform.localPosition = ENEMY_CLASS_INFO_LABEL_POSITION[1];
|
|
}
|
|
else if (dataMgr.TryGetEnemyMyRotationInfo(out myRotationInfo))
|
|
{
|
|
EnemyInfoClassIcon_1.spriteName = ClassCharaPrm.GetIconSpriteName((CardBasePrm.ClanType)dataMgr.GetEnemyClassId());
|
|
EnemyInfoClassIcon_1.transform.localPosition = ENEMY_CLASS_ICON_POSITION_MY_ROTATION;
|
|
EnemyInfoClassIcon_1.transform.localScale = ENEMY_CLASS_ICON_SCALE;
|
|
EnemyInfoClassIcon_2.transform.gameObject.SetActive(value: false);
|
|
_enemyInfoMyRotationInfo.SetActive(value: true);
|
|
_enemyInfoMyRotationInfo.transform.localPosition = MY_ROTATION_INFO_POSITION;
|
|
_packName.text = myRotationInfo.LastPackText;
|
|
_packName.width = (USE_SHORT_WIDTH_LANGUAGE.Contains(CustomPreference.GetTextLanguage()) ? 50 : 80);
|
|
_myRotationIconOriginal.SetActive(value: false);
|
|
_myRotationIconGrid.transform.DestroyChildren();
|
|
for (int i = 0; i < myRotationInfo.Abilities.Count; i++)
|
|
{
|
|
GameObject obj = NGUITools.AddChild(_myRotationIconGrid.gameObject, _myRotationIconOriginal);
|
|
obj.GetComponent<UISprite>().spriteName = myRotationInfo.Abilities[i].IconName;
|
|
obj.SetActive(value: true);
|
|
}
|
|
_myRotationIconGrid.Reposition();
|
|
EnemyInfo.width = (int)ENEMY_CLASS_INFO_LABEL_SIZE_MY_ROTATION.x;
|
|
EnemyInfo.height = (int)ENEMY_CLASS_INFO_LABEL_SIZE_MY_ROTATION.y;
|
|
EnemyInfoLabel.transform.localPosition = ENEMY_CLASS_INFO_LABEL_POSITION_MY_ROTATION;
|
|
}
|
|
else
|
|
{
|
|
EnemyInfoClassIcon_1.spriteName = ClassCharaPrm.GetIconSpriteName((CardBasePrm.ClanType)dataMgr.GetEnemyClassId());
|
|
EnemyInfoClassIcon_1.transform.localPosition = ENEMY_CLASS_ICON_POSITION;
|
|
EnemyInfoClassIcon_1.transform.localScale = ENEMY_CLASS_ICON_SCALE;
|
|
EnemyInfoClassIcon_2.transform.gameObject.SetActive(value: false);
|
|
_enemyInfoMyRotationInfo.SetActive(value: false);
|
|
EnemyInfo.width = (int)ENEMY_CLASS_INFO_LABEL_SIZE[0].x;
|
|
EnemyInfo.height = (int)ENEMY_CLASS_INFO_LABEL_SIZE[0].y;
|
|
EnemyInfoLabel.transform.localPosition = ENEMY_CLASS_INFO_LABEL_POSITION[0];
|
|
}
|
|
EnemyInfo.spriteName = MARIGAN_PANEL_CLASS + dataMgr.GetEnemyClassId().ToString("00");
|
|
}
|
|
|
|
private void SetTimerLabel(float milliseconds)
|
|
{
|
|
if (GameMgr.GetIns().IsNetworkBattle)
|
|
{
|
|
float num = Mathf.Max(0f, Mathf.Ceil(milliseconds));
|
|
if (num <= 10f)
|
|
{
|
|
TimerLabel.color = TIMER_COLOR_RED;
|
|
}
|
|
else if (num <= 30f)
|
|
{
|
|
TimerLabel.color = TIMER_COLOR_YELLOW;
|
|
}
|
|
else
|
|
{
|
|
TimerLabel.color = TIMER_COLOR_WHITE;
|
|
}
|
|
TimerLabel.text = num.ToString();
|
|
}
|
|
else
|
|
{
|
|
TimerLabel.text = "";
|
|
TimerObj.SetActive(value: false);
|
|
}
|
|
}
|
|
|
|
private void SetSubmitLabel()
|
|
{
|
|
SystemText systemText = Data.SystemText;
|
|
SubmitBtnLabel.text = systemText.Get("Battle_0102");
|
|
}
|
|
|
|
public VfxBase OnMulliganSubmit()
|
|
{
|
|
HideButtons();
|
|
for (int i = 0; i < _partsPlayer._exchangeMark.Length; i++)
|
|
{
|
|
_partsPlayer._exchangeMark[i].gameObject.SetActive(value: false);
|
|
}
|
|
for (int j = 0; j < _partsOpponent._exchangeMark.Length; j++)
|
|
{
|
|
_partsOpponent._exchangeMark[j].gameObject.SetActive(value: false);
|
|
}
|
|
return InstantVfx.Create(delegate
|
|
{
|
|
if (!BattleManagerBase.GetIns().IsRecovery)
|
|
{
|
|
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.MULLIGAN_DECIDE);
|
|
}
|
|
});
|
|
}
|
|
|
|
private void _SetTitleLabel(TitleType type)
|
|
{
|
|
TitleLabel.text = string.Empty;
|
|
WatchBattleTitleLabel.text = string.Empty;
|
|
WatchBattleOrderLabel.text = string.Empty;
|
|
switch (type)
|
|
{
|
|
case TitleType.MulliganHelp:
|
|
TitleLabel.text = Data.SystemText.Get("Battle_0101");
|
|
break;
|
|
case TitleType.WaitOpponent:
|
|
TitleLabel.text = Data.SystemText.Get("Battle_0104");
|
|
break;
|
|
case TitleType.Watch:
|
|
if (GameMgr.GetIns().IsReplayBattle)
|
|
{
|
|
TitleLabel.text = Data.SystemText.Get("Battle_0467");
|
|
break;
|
|
}
|
|
WatchBattleTitleLabel.text = Data.SystemText.Get("Battle_0467");
|
|
WatchBattleOrderLabel.text = (m_BtlMgrIns.IsFirst ? Data.SystemText.Get("Battle_0514") : Data.SystemText.Get("Battle_0515"));
|
|
break;
|
|
}
|
|
}
|
|
|
|
public VfxBase DestroyMulliganUIVfx()
|
|
{
|
|
return InstantVfx.Create(delegate
|
|
{
|
|
UnityEngine.Object.Destroy(base.gameObject);
|
|
});
|
|
}
|
|
|
|
public RaycastHit[] GetRaycastHitFromPosition(Vector3 position)
|
|
{
|
|
Ray ray = m_3DCamera.ScreenPointToRay(position);
|
|
return Physics.RaycastAll(ray.origin, ray.direction, float.PositiveInfinity);
|
|
}
|
|
|
|
public RaycastHit[] Get2DRaycastHitFromPosition(Vector3 position)
|
|
{
|
|
Ray ray = UIManager.GetInstance().getCamera().ScreenPointToRay(position);
|
|
return Physics.RaycastAll(ray.origin, ray.direction, float.PositiveInfinity);
|
|
}
|
|
|
|
public Vector3 ScreenToWorldPoint3D(Vector3 position)
|
|
{
|
|
return m_3DCamera.ScreenToWorldPoint(position);
|
|
}
|
|
|
|
public bool IsLeavingKeepZone(Vector3 mousePosition)
|
|
{
|
|
float num = 30f;
|
|
float num2 = (float)SCREEN_HEIGHT / 2f - num;
|
|
return mousePosition.y - num2 > 0f;
|
|
}
|
|
|
|
public bool IsLeavingAbandonZone(Vector3 mousePosition)
|
|
{
|
|
float num = 30f;
|
|
float num2 = (float)SCREEN_HEIGHT / 2f + num;
|
|
return mousePosition.y - num2 < 0f;
|
|
}
|
|
|
|
public UIWidget GetKeepZonePlayer()
|
|
{
|
|
return _partsPlayer._keepZone;
|
|
}
|
|
|
|
public UIWidget GetAbandonZonePlayer()
|
|
{
|
|
return _partsPlayer._abandonZone;
|
|
}
|
|
|
|
public UIWidget GetKeepZoneOpponent()
|
|
{
|
|
return _partsOpponent._keepZone;
|
|
}
|
|
|
|
public UIWidget GetAbandonZoneOpponent()
|
|
{
|
|
return _partsOpponent._abandonZone;
|
|
}
|
|
|
|
public Vector3 GetMulliganZoneCardScale()
|
|
{
|
|
return CARD_SCALE[(int)_viewType];
|
|
}
|
|
|
|
public Vector3 GetMulliganZoneCardPos(int index, bool isAbandon, bool isPlayer)
|
|
{
|
|
float num = ((isAbandon && _viewType == ViewType.Normal) ? CARD_POS_Y[0] : CARD_POS_Y[1]);
|
|
if (_viewType == ViewType.Watch && !isPlayer)
|
|
{
|
|
num *= -1f;
|
|
}
|
|
return new Vector3(CARD_POS_OFFSET_X[(int)_viewType] * (float)(index - 1), num, -10f);
|
|
}
|
|
|
|
public void SetExchangeMarkPlayer(int index, bool on)
|
|
{
|
|
_partsPlayer._exchangeMark[index].gameObject.SetActive(on);
|
|
}
|
|
|
|
public void SetExchangeMarkOpponent(int index, bool on)
|
|
{
|
|
_partsOpponent._exchangeMark[index].gameObject.SetActive(on);
|
|
}
|
|
}
|