Files
SVSimServer/SVSim.BattleEngine/Engine/LitJson/JsonMockWrapper.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

211 lines
2.7 KiB
C#

using System;
using System.Collections;
namespace LitJson;
public class JsonMockWrapper : IJsonWrapper, IList, ICollection, IEnumerable, IOrderedDictionary, IDictionary
{
public bool IsArray => false;
public bool IsBoolean => false;
public bool IsDouble => false;
public bool IsInt => false;
public bool IsLong => false;
public bool IsObject => false;
public bool IsString => false;
bool IList.IsFixedSize => true;
bool IList.IsReadOnly => true;
object IList.this[int index]
{
get
{
return null;
}
set
{
}
}
int ICollection.Count => 0;
bool ICollection.IsSynchronized => false;
object ICollection.SyncRoot => null;
bool IDictionary.IsFixedSize => true;
bool IDictionary.IsReadOnly => true;
ICollection IDictionary.Keys => null;
ICollection IDictionary.Values => null;
object IDictionary.this[object key]
{
get
{
return null;
}
set
{
}
}
object IOrderedDictionary.this[int idx]
{
get
{
return null;
}
set
{
}
}
public bool GetBoolean()
{
return false;
}
public double GetDouble()
{
return 0.0;
}
public int GetInt()
{
return 0;
}
public JsonType GetJsonType()
{
return JsonType.None;
}
public long GetLong()
{
return 0L;
}
public string GetString()
{
return "";
}
public void SetBoolean(bool val)
{
}
public void SetDouble(double val)
{
}
public void SetInt(int val)
{
}
public void SetJsonType(JsonType type)
{
}
public void SetLong(long val)
{
}
public void SetString(string val)
{
}
public string ToJson()
{
return "";
}
public void ToJson(JsonWriter writer)
{
}
int IList.Add(object value)
{
return 0;
}
void IList.Clear()
{
}
bool IList.Contains(object value)
{
return false;
}
int IList.IndexOf(object value)
{
return -1;
}
void IList.Insert(int i, object v)
{
}
void IList.Remove(object value)
{
}
void IList.RemoveAt(int index)
{
}
void ICollection.CopyTo(Array array, int index)
{
}
IEnumerator IEnumerable.GetEnumerator()
{
return null;
}
void IDictionary.Add(object k, object v)
{
}
void IDictionary.Clear()
{
}
bool IDictionary.Contains(object key)
{
return false;
}
void IDictionary.Remove(object key)
{
}
IDictionaryEnumerator IDictionary.GetEnumerator()
{
return null;
}
IDictionaryEnumerator IOrderedDictionary.GetEnumerator()
{
return null;
}
void IOrderedDictionary.Insert(int i, object k, object v)
{
}
void IOrderedDictionary.RemoveAt(int i)
{
}
}