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2a8c44a6d7ed1a837969d488f64bac55a0d7899e
SVSimServer
/
SVSim.UnitTests
/
BattleNode
/
Integration
History
gamer147
25751462f4
fix(battlenode): translate live isSelf target frames to engine vid shape on ingest (live PvP fidelity)
...
Co-Authored-By: Claude Opus 4.8 <
noreply@anthropic.com
>
2026-06-07 07:44:53 -04:00
..
BattleNodeFlowTests.cs
refactor(battlenode): type MatchContext.ClassId as CardClass enum (§C)
2026-06-05 08:04:49 -04:00
CaptureConformanceTests.cs
refactor(battlenode): engine-first token identity (cardId); keep wire-mining fallback (M-HC-4f, partial)
2026-06-07 00:36:49 -04:00
HeadlessConductorTests.cs
fix(battlenode): translate live isSelf target frames to engine vid shape on ingest (live PvP fidelity)
2026-06-07 07:44:53 -04:00
NodeNativeBattleHarness.cs
fix(battlenode): translate live isSelf target frames to engine vid shape on ingest (live PvP fidelity)
2026-06-07 07:44:53 -04:00
RawSocketIoTestClient.cs
fix(battle-node): strip/prepend EIO3 type byte on binary WS frames
2026-06-01 01:48:52 -04:00