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SVSimServer/SVSim.BattleEngine/SVSim.BattleEngine.csproj

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
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<Nullable>disable</Nullable>
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<!-- Pinned to 12.0 (net8.0 default), NOT 'latest': the vendored decompiled engine uses identifiers
that later C# versions promoted to contextual keywords (e.g. 'field' is a string member used inside
a property accessor in EventDelegate.cs). Under 'latest' + a newer SDK (Rider's .NET 10 -> C# 14)
'field' rebinds to the synthesized backing field, breaking the build (CS1503). Pinning keeps the
decompiled source compiling as written regardless of the installed SDK. -->
<LangVersion>12.0</LangVersion>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<NoWarn>$(NoWarn);CS0108;CS0114;CS0162;CS0164;CS0219;CS0414;CS0649;CS0660;CS0661;CS1998</NoWarn>
<GenerateAssemblyInfo>true</GenerateAssemblyInfo>
</PropertyGroup>
</Project>