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2a8c44a6d7ed1a837969d488f64bac55a0d7899e
SVSimServer
/
SVSim.BattleEngine
History
gamer147
2a8c44a6d7
build(battleengine): pin LangVersion 12.0 (was 'latest') so C# 14's 'field' keyword doesn't break the decompiled engine under newer SDKs
2026-06-07 08:03:01 -04:00
..
Engine
patch(rng-seam): make StableRandomDouble/StableRandomOnlySelf virtual (DP5, zero logic change)
2026-06-06 10:25:35 -04:00
Patches
patch(rng-seam): make StableRandomDouble/StableRandomOnlySelf virtual (DP5, zero logic change)
2026-06-06 10:25:35 -04:00
Rng
feat(battle-engine M13): M3 spell emits PlayActions headless via OperateMgr -> NetworkBattleSender (O1 read = GO)
2026-06-06 12:23:51 -04:00
Shim
docs(battlenode): regen-guard banners on hand-edited .g.cs + accessor-band null-policy invariant (M-HC-4 final review)
2026-06-07 01:02:00 -04:00
COPIED.manifest.tsv
patch(rng-seam): make StableRandomDouble/StableRandomOnlySelf virtual (DP5, zero logic change)
2026-06-06 10:25:35 -04:00
SVSim.BattleEngine.csproj
build(battleengine): pin LangVersion 12.0 (was 'latest') so C# 14's 'field' keyword doesn't break the decompiled engine under newer SDKs
2026-06-07 08:03:01 -04:00