Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
68 lines
1.5 KiB
C#
68 lines
1.5 KiB
C#
using System.Collections.Generic;
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using LitJson;
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namespace Wizard;
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public class SpotCardData
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{
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private Dictionary<int, int> _spotCardDict = new Dictionary<int, int>();
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public void SetSpotCardData(JsonData jsonData)
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{
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if (jsonData == null || jsonData.Count == 0)
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{
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return;
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}
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_spotCardDict = new Dictionary<int, int>(jsonData.Count);
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foreach (string key in jsonData.Keys)
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{
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if (int.TryParse(key, out var result))
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{
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_spotCardDict[result] = jsonData[key].ToInt();
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}
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}
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GameMgr.GetIns().GetDataMgr().SetDirtyPossessionCardDict();
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}
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public bool ExistsSpotCard()
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{
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return _spotCardDict.Count > 0;
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}
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public bool ExistsSpotCard(int cardId)
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{
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return _spotCardDict.ContainsKey(cardId);
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}
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public int GetSpotCardNum(int cardId)
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{
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int value = 0;
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_spotCardDict.TryGetValue(cardId, out value);
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return value;
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}
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public void SetSpotCardNum(int cardId, int num)
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{
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_spotCardDict[cardId] = num;
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GameMgr.GetIns().GetDataMgr().SetDirtyPossessionCardDict();
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}
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public Dictionary<int, int> CreateDictionaryIncludingSpotCard(IDictionary<int, int> srcDict)
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{
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Dictionary<int, int> dictionary = new Dictionary<int, int>(srcDict);
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foreach (KeyValuePair<int, int> item in _spotCardDict)
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{
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int value = 0;
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if (dictionary.TryGetValue(item.Key, out value))
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{
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dictionary[item.Key] = value + item.Value;
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}
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else
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{
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dictionary.Add(item.Key, item.Value);
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}
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}
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return dictionary;
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}
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}
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