Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/MyRotationRePrintInfo.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

25 lines
509 B
C#

using System.Collections.Generic;
namespace Wizard;
public class MyRotationRePrintInfo
{
private List<string> _cardPackId = new List<string>();
public MyRotationRePrintInfo(int baseCardId, List<CardParameter> allCardParam)
{
foreach (CardParameter item in allCardParam)
{
if (item.BaseCardId == baseCardId)
{
_cardPackId.Add(item.CardSetId);
}
}
}
public bool IsRePrintCardAvailablePack(string cardPackId)
{
return _cardPackId.Contains(cardPackId);
}
}