Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/LeaderSkinSeries.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

27 lines
679 B
C#

namespace Wizard;
public class LeaderSkinSeries : BaseSeriesData
{
private int index;
public string SetName { get; private set; }
public bool IsLargeImage { get; private set; }
public LeaderSkinSeries(string[] columns)
{
base.Id = int.Parse(columns[index++]);
base.Name = ConvSeriesText(columns[index++]);
SetName = ConvSeriesText(columns[index++]);
base.Introduction = ConvSeriesText(columns[index++]);
base.TitlePath = columns[index++];
base.DrumrollPath = columns[index++];
IsLargeImage = int.Parse(columns[index++]) == 1;
}
private string ConvSeriesText(string id)
{
return Data.Master.GetLeaderSkinSeriesText(id);
}
}