Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/CrossoverRewardInfo.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

36 lines
645 B
C#

using LitJson;
namespace Wizard;
public class CrossoverRewardInfo
{
public enum RewardStatus
{
NotAchieved,
NotReceived,
Received
}
public int RewardId;
public int Rank;
public int RewardType;
public int RewardDetailId;
public int RewardCount;
public RewardStatus Status;
public CrossoverRewardInfo(JsonData data)
{
RewardId = data["reward_id"].ToInt();
Rank = data["rank"].ToInt();
RewardType = data["reward_type"].ToInt();
RewardDetailId = data["reward_detail_id"].ToInt();
RewardCount = data["reward_count"].ToInt();
Status = (RewardStatus)data["status"].ToInt();
}
}