Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/ChatSendDeckUI.cs
gamer147 824309ec44 feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the
AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed
the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
2026-06-05 20:30:59 -04:00

106 lines
3.9 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Cute;
using UnityEngine;
namespace Wizard;
public class ChatSendDeckUI : MonoBehaviour, IChatActionUI
{
private const int DEPTH_DECK_SHARE_CONFIRM_DIALOG = 15;
[SerializeField]
private UIButton _buttonDeckShare;
[SerializeField]
private DeckDecisionUI _prefabDeckDecisionUI;
private DeckSelectUIDialog _deckSelectUIDialog;
private IChatApiSettings _chatApiSettings;
private ChatConnectController _chatConnectController;
private Action _eventOnSendDeckSuccess;
public void Init(IChatSettings chatSettings, ChatConnectController chatConnectController, ChatLogUI chatLogUI, Action actionAddNewChatLogAfterSendChat)
{
_chatApiSettings = chatSettings.ApiSettings;
_chatConnectController = chatConnectController;
_eventOnSendDeckSuccess = actionAddNewChatLogAfterSendChat;
_buttonDeckShare.onClick.Clear();
_buttonDeckShare.onClick.Add(new EventDelegate(delegate
{
OnClickDeckShareButton();
}));
}
private void OnClickDeckShareButton()
{
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_COMMON_BUTTON);
DeckMyListTask task = new DeckMyListTask();
task.SetParameter(Format.All);
_chatConnectController.StartConnectCommon(task, delegate
{
List<DeckGroup> deckGroupList = task.DeckGroupListData.DeckGroupList.Where((DeckGroup deckGroup) => deckGroup.AttributeType == DeckAttributeType.CustomDeck).ToList();
Format format = (Format)PlayerPrefsWrapper.GetValue(PlayerPrefsWrapper.LAST_SELECT_DECK_FORMAT);
if (format == Format.Avatar)
{
format = Format.Rotation;
}
DeckSelectUIDialog.eFormatChangeUIType formatChangeUIType = DeckSelectUIDialog.eFormatChangeUIType.NormalFormatOnly;
if (Prerelease.Status != Prerelease.eStatus.NONE)
{
formatChangeUIType = DeckSelectUIDialog.eFormatChangeUIType.WithPrerotation;
}
else if (DeckListUtility.DeckGroupDataBaseClone().Any((DeckGroup deckgroup) => deckgroup.DeckFormat == Format.Crossover))
{
formatChangeUIType = DeckSelectUIDialog.eFormatChangeUIType.WithCrossover;
}
else if (Data.MyRotationAllInfo.IsMyRotationEnable)
{
formatChangeUIType = DeckSelectUIDialog.eFormatChangeUIType.WithMyRotation;
}
_deckSelectUIDialog = DeckSelectUIDialog.Create(Data.SystemText.Get("Guild_Chat_0011"), new DeckGroupListData(deckGroupList), format, formatChangeUIType, isVisibleCreateNew: false, delegate(DialogBase dialogDeckList, DeckData deckData)
{
CreateDeckSelectConfirmDialog(deckData);
});
});
}
private void CreateDeckSelectConfirmDialog(DeckData deckData)
{
SystemText systemText = Data.SystemText;
DialogBase dialogBase = UIManager.GetInstance().CreateDialogClose();
dialogBase.SetButtonText(systemText.Get("Common_0004"), systemText.Get("Card_0083"));
dialogBase.SetButtonLayout(DialogBase.ButtonLayout.BlueBtn_GrayBtn);
dialogBase.SetPanelDepth(15);
DeckDecisionUI deckDecisionUI = UnityEngine.Object.Instantiate(_prefabDeckDecisionUI);
deckDecisionUI.SetText(systemText.Get("Guild_Chat_0012"), deckData.GetDeckName());
deckDecisionUI.SetDeckData(deckData, null);
dialogBase.SetObj(deckDecisionUI.gameObject);
dialogBase.onPushButton2 = deckDecisionUI.OnClickCreateCardList;
dialogBase.ClickSe_Btn2 = Se.TYPE.SYS_BTN_DECIDE;
dialogBase.isNotCloseWindowButton2 = true;
deckDecisionUI.DeckName = deckData.GetDeckName();
dialogBase.onPushButton1 = delegate
{
OnDecideDeck(deckData);
_deckSelectUIDialog.Close();
};
}
private void OnDecideDeck(DeckData deckData)
{
ChatAddDeckTask chatAddDeckTask = new ChatAddDeckTask(_chatApiSettings.ApiChatAddDeck);
int deckFormat = Data.FormatConvertApi(deckData.Format);
int deckID = deckData.GetDeckID();
chatAddDeckTask.SetParameter(deckFormat, deckID);
_chatConnectController.StartConnectCommon(chatAddDeckTask, delegate
{
_eventOnSendDeckSuccess.Call();
});
}
}