Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
46 lines
1.4 KiB
C#
46 lines
1.4 KiB
C#
namespace Wizard;
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public class BeforeTransformVirtualCard : AIVirtualCard
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{
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public BeforeTransformVirtualCard(BattleCardBase card, AIVirtualField field)
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{
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Initialize(card, field);
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base.FusionIngredients = new AIVirtualFusionIngredientsInfo();
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if (card.SkillApplyInformation.FusionIngredients != null && card.SkillApplyInformation.FusionIngredients.Count > 0)
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{
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base.FusionIngredients.CopyFusionIngredientsFromBattleCard(card.SkillApplyInformation.FusionIngredients, _field);
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}
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}
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public BeforeTransformVirtualCard(BeforeTransformVirtualCard virtualCard, AIVirtualField field)
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{
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Initialize(virtualCard.BaseCard, field);
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if (virtualCard.FusionIngredients != null)
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{
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base.FusionIngredients = new AIVirtualFusionIngredientsInfo(virtualCard.FusionIngredients);
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}
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}
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protected override void InitializeFromBattleCardBase(BattleCardBase origin)
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{
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InitializeFromBattleCardBaseBasic(origin);
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Cost = origin.Cost;
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base.CardIndex = origin.Index;
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IsPlayer = origin.IsPlayer;
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if (base.BaseCard.Tribe != null && base.BaseCard.Tribe.Count > 0)
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{
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for (int i = 0; i < base.BaseCard.Tribe.Count; i++)
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{
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AppendTribe(base.BaseCard.Tribe[i]);
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}
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}
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}
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private void Initialize(BattleCardBase card, AIVirtualField field)
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{
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_field = field;
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base.IsAlly = true;
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InitializeFromBattleCardBase(card);
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}
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}
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