Files
SVSimServer/SVSim.BattleNode/Bridge/BattleNodeOptions.cs
gamer147 2789dc08cb feat(battle-node): WaitingRoom for PvP WS rendezvous
Per-BattleId slot keyed dict. Pair returns the first arriver to the
second; ParkAsync awaits a TCS and returns the second arriver. Timeout
defaults to BattleNodeOptions.WaitingRoomTimeout (60s); evict on timeout
keeps the dict clean. Singleton in DI; consumed by the handler in the
next task.
2026-06-01 21:55:11 -04:00

19 lines
724 B
C#

namespace SVSim.BattleNode.Bridge;
/// <summary>
/// DI-injected options for the battle node. NodeServerUrl matches the prod
/// do_matching wire format: <c>host:port/socket.io/</c>, no scheme prefix.
/// BestHTTP's SocketManager parses it as the Socket.IO v2 endpoint URL.
/// </summary>
public sealed class BattleNodeOptions
{
public string NodeServerUrl { get; set; } = "localhost:5148/socket.io/";
/// <summary>
/// How long the first arriver's WS waits for a partner before disconnecting.
/// Matches the architecture spec's 60s default; override (typically lower)
/// in tests via the factory.
/// </summary>
public TimeSpan WaitingRoomTimeout { get; set; } = TimeSpan.FromSeconds(60);
}