Files
SVSimServer/SVSim.EmulatedEntrypoint/Models/Dtos/Responses/DeckBuilder/GetDeckFromCodeResponse.cs
gamer147 36dd25826b fix(deck-builder): wire key is cardID/phantomCardID, not snake_case
Client's LitJson serializer emits the C# property name verbatim — the
SetParameter param classes in Wizard/GenerateDeckCodeTask.cs use cardID /
phantomCardID, and the matching Parse() reads jsonData["cardID"]. Snake-case
keys bound to empty in msgpack deserialize, the controller saw 0 cards, and
returned INVALID_DECK — surfaced as a blank deck code in the in-game UI.

Repro lived in data_dumps/traffic.ndjson #19-20. Existing tests pass through
the same JsonPropertyName on both serialize and deserialize, so they happily
round-tripped any consistent key — adding a wire-shape regression test that
posts the literal client JSON would be the right way to catch this class of
bug in the future (out of scope here).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-28 09:25:17 -04:00

55 lines
1.7 KiB
C#

using MessagePack;
using SVSim.EmulatedEntrypoint.Models.Dtos.Common;
using System.Text.Json.Serialization;
namespace SVSim.EmulatedEntrypoint.Models.Dtos.Responses.DeckBuilder;
[MessagePackObject]
public class GetDeckFromCodeResponse
{
[JsonPropertyName("text")]
[Key("text")]
public string Text { get; set; } = "OK";
[JsonPropertyName("deck")]
[Key("deck")]
public DeckPayload Deck { get; set; } = new();
[JsonPropertyName("errors")]
[Key("errors")]
public PortalErrors Errors { get; set; } = new();
}
/// <summary>
/// Wire shape inside the <c>deck</c> envelope. Prod emits <c>clan</c> / <c>deck_format</c> as
/// strings but <c>sub_clan</c> / <c>rotation_id</c> as ints — mirror that quirk so the client
/// `.ToInt()` / `.ToString()` paths see what they expect. <c>RotationId</c> is typed as
/// <c>object</c> so we can emit the int literal <c>0</c> on standard decks (matches prod) and a
/// string on MyRotation decks.
/// </summary>
[MessagePackObject]
public class DeckPayload
{
[JsonPropertyName("deck_format")]
[Key("deck_format")]
public string DeckFormat { get; set; } = "1";
[JsonPropertyName("clan")]
[Key("clan")]
public string Clan { get; set; } = "0";
[JsonPropertyName("sub_clan")]
[Key("sub_clan")]
public int SubClan { get; set; }
[JsonPropertyName("rotation_id")]
[Key("rotation_id")]
public object RotationId { get; set; } = 0;
// Wire key is camelCase mid-word capital to mirror the client's `cardID` parser
// (Wizard/GetDeckDataFromCodeTask.cs:44 reads `jsonData["cardID"]`).
[JsonPropertyName("cardID")]
[Key("cardID")]
public List<long> CardID { get; set; } = new();
}