Logo
Explore Help
Sign In
SVSim/SVSimServer
1
0
Fork 0
You've already forked SVSimServer
Code Issues Pull Requests Projects Releases Wiki Activity
Files
206be77a861f382aabf1c2036f10c2018b5fa965
SVSimServer/SVSim.BattleEngine/Rng
History
gamer147 ac0886389a feat(battle-engine M13): M3 spell emits PlayActions headless via OperateMgr -> NetworkBattleSender (O1 read = GO)
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-06 12:23:51 -04:00
..
HeadlessBattleMgr.cs
docs(rng-seam): note stableRandomCount divergence in HeadlessBattleMgr
2026-06-06 10:38:58 -04:00
HeadlessNetworkBattleMgr.cs
feat(battle-engine M13): M3 spell emits PlayActions headless via OperateMgr -> NetworkBattleSender (O1 read = GO)
2026-06-06 12:23:51 -04:00
IRandomSource.cs
feat(rng-seam): IRandomSource interface + RandomSourceBridge arithmetic
2026-06-06 10:14:50 -04:00
RandomSourceBridge.cs
feat(rng-seam): HeadlessBattleMgr override + decoupling/parity tests (F2 resolved)
2026-06-06 10:33:59 -04:00
ScriptedRandomSource.cs
feat(rng-seam): ScriptedRandomSource (throw-on-overrun deterministic source)
2026-06-06 10:21:44 -04:00
SeededRandomSource.cs
feat(rng-seam): SeededRandomSource mirrors the engine's two System.Random streams
2026-06-06 10:18:19 -04:00
Powered by Gitea Version: 1.25.1 Page: 44ms Template: 1ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API