Files
SVSimServer/SVSim.BattleEngine/Engine/ChantFieldBattleCard.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

121 lines
4.7 KiB
C#

using Wizard;
using Wizard.Battle.Card;
using Wizard.Battle.View.Vfx;
public class ChantFieldBattleCard : FieldBattleCard
{
protected readonly int _baseChantCount;
public override bool IsChantField => true;
public ChantFieldBattleCard(BuildInfo buildInfo)
: base(buildInfo)
{
_baseChantCount = base.BaseParameter.ChantCount;
AddChantSkill(buildInfo);
}
public void AddChantSkill(BuildInfo buildInfo)
{
if (!_normalSkillCollection.HaveNotAttachedResidentChantCountChangeSkill())
{
SkillBase skillBase = CreateSkillCreator(buildInfo.SelfBattlePlayer, buildInfo.OpponentBattlePlayer, buildInfo.ResourceMgr).Create(ChantSkillInfoCreate());
SetChantSkill(skillBase);
_normalSkillCollection.Add(skillBase);
}
}
public override void FlagCardAsDestroyedBySkill()
{
base.IsDestroyedBySkill = true;
base.DeathTypeInfo.ChantDestroy = true;
}
public override VfxBase SetUpInplay()
{
ParallelVfxPlayer parallelVfxPlayer = ParallelVfxPlayer.Create();
parallelVfxPlayer.Register(base.SetUpInplay());
parallelVfxPlayer.Register(new ShowChantCountVfx(this, base.ChantCount, base.SelfBattlePlayer.BattleMgr.BattleResourceMgr));
return parallelVfxPlayer;
}
protected override void InitSkillApplyInformationOnWhenReturn()
{
base.SkillApplyInformation.InitializeInformation(isReturnCard: true);
base.SkillApplyInformation.ClearParameterModifier();
ClearCostModifier();
base.TransformInfo = default(TransformInformation);
base.SkillApplyInformation.AttachedSkillsInfo.Clear();
_normalSkillCollection.Clear();
_evolveSkillCollection.Clear();
SkillCreator.CardSkillsBuildInfo cardSkillsBuildInfo = SkillCreator.CreateBuildInfo(CardMaster.GetInstanceForBattle().GetCardParameterFromId(base.CardId));
foreach (SkillBase item in CreateSkillCondition(cardSkillsBuildInfo.normalSkillBuildInfos, base.SelfBattlePlayer, base.OpponentBattlePlayer, _buildInfo.ResourceMgr))
{
_normalSkillCollection.Add(item);
item.SetInductionVoiceIndex();
}
foreach (SkillBase item2 in CreateSkillCondition(cardSkillsBuildInfo.evolveSkillBuildInfos, base.SelfBattlePlayer, base.OpponentBattlePlayer, _buildInfo.ResourceMgr))
{
_evolveSkillCollection.Add(item2);
item2.SetInductionVoiceIndex();
}
AddChantSkill(_buildInfo);
base.Skills = _normalSkillCollection;
base.Skills.Complete();
}
public override VfxBase ReturnCard(SkillProcessor skillProcessor)
{
SequentialVfxPlayer sequentialVfxPlayer = SequentialVfxPlayer.Create();
sequentialVfxPlayer.Register(base.SkillApplyInformation.AllSkillEffectStop());
InitializeParameterOnWhenReturn();
VfxBase vfx = base.ReturnCard(skillProcessor);
sequentialVfxPlayer.Register(vfx);
return sequentialVfxPlayer;
}
public override VfxBase RecoveryInPlay(int inPlayIndex, bool newReplayMoveTurn = false)
{
return ParallelVfxPlayer.Create(base.RecoveryInPlay(inPlayIndex, newReplayMoveTurn), new ShowChantCountVfx(this, base.ChantCount, _buildInfo.ResourceMgr));
}
public override BattleCardBase VirtualClone(BattlePlayerBase virtualSelfBattlePlayer, BattlePlayerBase virtualOpponentBattlePlayer)
{
VirtualChantFieldBattleCard virtualChantFieldBattleCard = new VirtualChantFieldBattleCard(_buildInfo.VirtualClone(virtualSelfBattlePlayer, virtualOpponentBattlePlayer));
CopyToVirtualCardBase(virtualChantFieldBattleCard);
return virtualChantFieldBattleCard;
}
public override VfxBase CombineVirtualCardSkill(BattleCardBase target)
{
ParallelVfxPlayer parallelVfxPlayer = ParallelVfxPlayer.Create();
base.IsSkillLost = false;
foreach (SkillBase item in CreateSkillCondition(target.GetBuildInfo.NormalSkillBuildInfos, base.SelfBattlePlayer, base.OpponentBattlePlayer, _buildInfo.ResourceMgr))
{
_normalSkillCollection.Add(item);
}
AddChantSkill(_buildInfo);
base.Skills = _normalSkillCollection;
base.SkillApplyInformation.Combine(target.SkillApplyInformation);
int count = target.BuffInfoList.Count;
for (int i = 0; i < count; i++)
{
BuffInfo buffInfo = target.BuffInfoList[i];
if (!(buffInfo.SkillFrom is Skill_powerup) && !(buffInfo.SkillFrom is Skill_power_down) && !base.BuffInfoList.Contains(buffInfo))
{
AddBuffInfo(buffInfo);
}
}
base.Skills.Complete();
CostModifierList.AddRange(target.CostModifierList);
if (!base.SelfBattlePlayer.BattleMgr.IsVirtualBattle && !base.SelfBattlePlayer.BattleMgr.IsRecovery)
{
parallelVfxPlayer.Register(SequentialVfxPlayer.Create(base.SkillApplyInformation.AllSkillEffectRestart(), InstantVfx.Create(delegate
{
base.BattleCardView._inPlayFrameEffect.UpdateCanAttackEffect();
}), base.BattleCardView.BattleCardIconAnimations.Initialize(this, base.Skills)));
}
return parallelVfxPlayer;
}
}