Files
SVSimServer/SVSim.BattleEngine/Shim/Generated/TutorialAction.g.cs
gamer147 4b9a603cd4 feat(battle-engine): full View/VFX/UI/Touch/Story type closure (4254->3916, unmasked)
Generate no-op shells for the entire stop-listed View/Vfx/UI/Touch/Story missing-
type closure (~180 types) + 5 copyable engine files. Net-new shells emitted base-less,
so override members are stripped via the new --no-override generator flag. SDK/BCL
over-reach (Adjust/GZipStream/Socket*) and non-battle Story-world clusters reduced to
minimal/empty stubs instead of full-surface. Nested-type closure (BuildInfo/BattleDialog/
ROOM_URI/FuncGetCantAttackText) placed top-level in their decomp namespaces.

Clearing the last View CS0115 unmasked the true member-level frontier: 3916 errors,
0 generated/structural errors, now dominated by Unity-type + god-object members.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 22:01:37 -04:00

40 lines
1.1 KiB
C#

// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.Tutorial\TutorialAction.cs
using System;
using System.Linq;
using UnityEngine;
using Wizard.Battle.View.Vfx;
namespace Wizard.Battle.Tutorial
{
public partial class TutorialAction
{
public enum ActionType
{
ATTACK,
PLAY,
MULLIGAN_DRAG,
MULLIGAN_SUBMIT,
EVOLVE_DRAG,
EVOLVE_OPEN_DIALOGUE,
EVOLVE,
SELECT_SELF,
SELECT_ENEMY,
OPEN_DETAIL,
POPUP,
WAIT,
NO_ACTION
}
public int targetCardID1;
public int targetCardID2;
public GameObject targetCardObject1;
public GameObject targetCardObject2;
public Func<VfxBase> OnBecomeCurrentActionFunc;
public Action OnBecomeCurrentAction;
public Action OnActionSuccess;
public Action OnActionStart;
public Action OnActionCancel;
public ActionType actionType { get; set; }
public TutorialAction(ActionType actionType, int targetCardID1 = -1, int targetCardID2 = -1) { }
public void SetupTargetCards() { }
}
}