Files
SVSimServer/SVSim.BattleEngine/Shim/Generated/RoomConnectController_InitializeParameter.g.cs
gamer147 70a2c3e8ed feat(battle-engine): View/Room/Vfx type wave (5600->4850)
Full-surface stubs for ICardVfxCreator(iface), SelectedStoryInfo, ImageSelection,
IReadOnlyVoiceInfo, RoomConnectController(+InitializeParameter/enums), RoomRuleSetting,
VideoHostingHUD(+HUDMode), TabList, BattleCardView.AttackTargetSelectInfo, ProtectionColorType.
Wired hand shims partial + MonoBehaviour bases; let generated supersede hand-written
nested enums (decomp-authoritative values). SocketManager kept as minimal SDK hand shim.
ClosureStubs for ~14 referenced empties.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 21:33:00 -04:00

33 lines
1.2 KiB
C#

// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.RoomMatch\RoomConnectController.cs
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using Convention;
using Cute;
using LitJson;
using UnityEngine;
using Wizard.ErrorDialog;
namespace Wizard.RoomMatch
{
public partial class RoomConnectController
{
public partial class InitializeParameter
{
public string RoomId { get; set; }
public PositionMode PositionModeType { get; set; }
public BattleParameter BattleParameterInstance { get; set; }
public ConventionInfo ConventionInfo { get; set; }
public bool IsPermitFriendWatch { get; set; }
public bool IsPermitGuildWatch { get; set; }
public bool IsConvention { get; set; }
public bool IsEnableConventionRematch { get; set; }
public bool IsEnableTurnSelect { get; set; }
public bool IsGuildChatPost { get; set; }
public bool IsGathering { get; set; }
public GatheringAutoJoinTaskInfo GatheringAutoJoinTaskInfo { get; set; }
public InitializeParameter(PositionMode positionMode, BattleParameter battleParameter, string roomId) { }
}
}
}