Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard.Battle.Recovery/RecoveryManagerBase.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

282 lines
9.6 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using Cute;
using UnityEngine;
using Wizard.Battle.View;
using Wizard.Battle.View.Vfx;
using Wizard.Story.ChapterSelection;
namespace Wizard.Battle.Recovery;
public abstract class RecoveryManagerBase : IRecoveryManager
{
protected readonly RecoveryOperationInfo _operationInfo;
protected bool _needUpdate;
private readonly Queue<string> _skillTargetNameQueue;
protected Action StartRecoveryEvent;
protected Action EndDataRecoveryEvent;
protected Action EndRecoveryEvent;
protected RecoveryController _recoveryController;
public DataMgr.BattleType BattleType => _operationInfo.BattleType;
public bool? DidPlayerGoFirst => _operationInfo.SetupInfo.DidPlayerGoFirst;
public int RandomSeed => _operationInfo.SetupInfo.RandomSeed;
public bool HasMulliganInfo => _operationInfo.SetupInfo.HasMulliganInfo;
public int BackGroundId => _operationInfo.SetupInfo.BackGroundId;
public string BgmId => _operationInfo.SetupInfo.BgmId;
public long RecordTime => _operationInfo.RecordTime;
public int IdxChangeSeed => -1;
public static bool failedRecoveryFlag { get; private set; }
public event Action OnStartRecovery
{
add
{
StartRecoveryEvent = (Action)Delegate.Combine(StartRecoveryEvent, value);
}
remove
{
StartRecoveryEvent = (Action)Delegate.Remove(StartRecoveryEvent, value);
}
}
public event Action OnEndDataRecovery
{
add
{
EndDataRecoveryEvent = (Action)Delegate.Combine(EndDataRecoveryEvent, value);
}
remove
{
EndDataRecoveryEvent = (Action)Delegate.Remove(EndDataRecoveryEvent, value);
}
}
public event Action OnEndRecovery
{
add
{
EndRecoveryEvent = (Action)Delegate.Combine(EndRecoveryEvent, value);
}
remove
{
EndRecoveryEvent = (Action)Delegate.Remove(EndRecoveryEvent, value);
}
}
public static void OpenRecoveryFailedDialog()
{
AbortSoloPlayRecoveryTask task = new AbortSoloPlayRecoveryTask();
UIManager.GetInstance().StartCoroutine(Toolbox.NetworkManager.Connect(task, delegate
{
DialogBase dialogBase = UIManager.GetInstance().CreateDialogClose(isSystem: true);
dialogBase.SetSize(DialogBase.Size.M);
dialogBase.SetTitleLabel(Data.SystemText.Get("ErrorHeader_20001"));
dialogBase.SetText(Data.SystemText.Get("Error_20001"));
dialogBase.AddButton(DialogBase.ButtonType.BackToTitle);
dialogBase.SetPanelDepth(6000);
dialogBase.SetFadeButtonEnabled(flag: false);
dialogBase.onPushButton1 = (Action)Delegate.Combine(dialogBase.onPushButton1, (Action)delegate
{
failedRecoveryFlag = false;
UIManager.GetInstance().StartCoroutine(GameMgr.GetIns().GetBattleCtrl().BattleEnd());
});
failedRecoveryFlag = true;
RecoveryRecordManagerBase.DeleteRecoveryFile();
}));
}
public RecoveryManagerBase(string filePath)
{
try
{
_operationInfo = new RecoveryOperationInfo(filePath);
_skillTargetNameQueue = new Queue<string>(_operationInfo.SkillTargetCardNames);
}
catch (Exception)
{
OpenRecoveryFailedDialog();
}
}
public void Setup()
{
try
{
DataMgr dataMgr = GameMgr.GetIns().GetDataMgr();
dataMgr.m_BattleType = _operationInfo.BattleType;
SetupConditionInfo setupInfo = _operationInfo.SetupInfo;
BattleConditionPlayerInfo playerInfo = setupInfo.PlayerInfo;
BattleConditionEnemyInfo enemyInfo = setupInfo.EnemyInfo;
int enemyAiID = -1;
List<int> currentDeckData = playerInfo.DeckCardInfos.Select((DeckCardInfo i) => i.CardId.Value).ToList();
List<int> specialAbilityIdList = null;
dataMgr.SetCurrentDeckData(currentDeckData);
dataMgr.SetPlayerCharaId(playerInfo.CharaId);
dataMgr.SetPlayerSubClassID(playerInfo.SubClassId);
dataMgr.SetPlayerMyRotationInfo(playerInfo.MyRotationId);
dataMgr.SetPlayerSleeveId(playerInfo.SleeveId);
dataMgr.PracticeDifficultyDegreeId = setupInfo.PracticeDifficultyDegreeId;
dataMgr.MissionNecessaryInformation = setupInfo.MissionNecessaryInformation;
if (setupInfo.IsPrebuildDeck)
{
dataMgr.LastSelectDeckAttributeType = DeckAttributeType.BuildDeck;
}
if (setupInfo.IsTrialDeck)
{
dataMgr.LastSelectDeckAttributeType = DeckAttributeType.TrialDeck;
}
if (dataMgr.m_BattleType == DataMgr.BattleType.Quest)
{
dataMgr.SetSoroPlay3DFieldID(setupInfo.BackGroundId);
dataMgr.SetQuestBattleData(new QuestBattleData(setupInfo));
enemyAiID = setupInfo.QuestEnemyAiId;
}
if (dataMgr.m_BattleType == DataMgr.BattleType.BossRushQuest || dataMgr.m_BattleType == DataMgr.BattleType.SecretBossQuest)
{
dataMgr.SetSoroPlay3DFieldID(setupInfo.BackGroundId);
dataMgr.SetBossRushBattleData(new BossRushBattleData(setupInfo));
specialAbilityIdList = dataMgr.BossRushBattleData.PlayerSkillList.Select((BossRushSpecialSkill s) => s.OriginalCardId).ToList();
enemyAiID = setupInfo.QuestEnemyAiId;
}
else if (dataMgr.m_BattleType == DataMgr.BattleType.Practice)
{
dataMgr.SetSoroPlay3DFieldID(BackGroundId);
}
else if (dataMgr.m_BattleType == DataMgr.BattleType.Story)
{
UIManager.GetInstance().OverrideSceneParam(UIManager.ViewScene.ClassSelectionPage, ClassSelectionPageParam.CreateStorySelect());
AreaSelectUI.SetRecoveryData(setupInfo);
if (setupInfo.IsDefaultDeck)
{
dataMgr.LastSelectDeckAttributeType = DeckAttributeType.DefaultDeck;
}
}
dataMgr.SetEnemyCharaId(enemyInfo.CharaId);
dataMgr.SetEnemySubClassID(enemyInfo.SubClassId);
dataMgr.SetEnemyMyRotationInfo(enemyInfo.MyRotationId);
dataMgr.SetEnemySleeveId(enemyInfo.SleeveId);
dataMgr.SetSelectDeckFormat((Format)PlayerPrefsWrapper.GetValue(PlayerPrefsWrapper.LAST_BATTLE_DECK_FORMAT_FOR_SINGLE_RECOVER));
Data.CurrentFormat = dataMgr.GetSelectDeckFormat();
CardMaster.SetBattleCardMasterId(FormatBehaviorManager.GetDefaultBehaviour(dataMgr.GetSelectDeckFormat()).CardMasterId);
if (enemyInfo.AIDeckId >= 0)
{
if (dataMgr.m_BattleType == DataMgr.BattleType.Story)
{
StoryChapterSelectionUtility.RegisterStoryBattleData(Data.SelectedStoryInfo.ChapterData.FindBattleSettingDataByPlayerCharaId(setupInfo.StoryRecoveryData.ChapterCharaId));
}
else
{
dataMgr.SetCurrentEnemyDeckDataFromAIDeck(enemyInfo.ClassId, enemyInfo.AIDifficulty.Value, enemyInfo.AILevel.Value, enemyInfo.AIMaxLife.Value, enemyInfo.AIDeckId.Value, enemyInfo.AIStyleId.Value, enemyInfo.AIEmoteId.Value, enemyInfo.AIUseInnerEmote.Value, enemyAiID, specialAbilityIdList);
}
}
else
{
List<int> deck = enemyInfo.DeckCardInfos.Select((DeckCardInfo i) => i.CardId.Value).ToList();
dataMgr.SetEnemyAIDeckFromCustomDeck(enemyInfo.ClassId, deck, enemyInfo.AIDifficulty.Value, enemyInfo.AILevel.Value, enemyInfo.AIMaxLife.Value, enemyInfo.AIStyleId.Value, enemyInfo.AIEmoteId.Value, enemyInfo.AIUseInnerEmote.Value);
}
dataMgr.Load();
dataMgr.LoadEnemy();
}
catch (Exception)
{
OpenRecoveryFailedDialog();
}
}
protected abstract List<int> CreateEnemyDeckIDList(BattleConditionEnemyInfo enemyInfo);
public abstract VfxBase Recovery(BattlePlayer battlePlayer, BattleEnemy battleEnemy, Func<IEnumerator, Coroutine> startCoroutine);
public abstract VfxBase UpdateRecovery();
public virtual void RecoveryBeforeMulligan()
{
}
public virtual VfxBase RecoveryMulligan(BattlePlayer battlePlayer, BattleEnemy battleEnemy)
{
EndDataRecovery();
return SequentialVfxPlayer.Create(InstantVfx.Create(delegate
{
GameMgr.GetIns().GetBattleCtrl().StartCoroutine(FontChanger.FontChange(null));
}), ParallelVfxPlayer.Create(battlePlayer.BattleView.RecoveryMulligan(), battleEnemy.BattleView.RecoveryMulligan()), InstantVfx.Create(delegate
{
EndRecoveryEvent.Call();
}));
}
public virtual string RecoveryPopSkillTargetCardName()
{
return _skillTargetNameQueue.Dequeue();
}
protected void EndDataRecovery()
{
_needUpdate = false;
EndDataRecoveryEvent.Call();
}
protected void RecoveryTurnStartPanel()
{
BattleManagerBase.GetIns().ReinitializeTurnPanelControl();
}
protected void Dump(BattlePlayer battlePlayer, BattleEnemy battleEnemy)
{
string text = "";
text += "P Hand :";
foreach (BattleCardBase handCard in battlePlayer.HandCardList)
{
text = text + " p" + handCard.Index;
}
text += "\nP Inplay :";
foreach (BattleCardBase inPlayCard in battlePlayer.InPlayCards)
{
text = text + " p" + inPlayCard.Index;
}
text += "\nE Hand :";
foreach (BattleCardBase handCard2 in battleEnemy.HandCardList)
{
text = text + " e" + handCard2.Index;
}
text += "\nE Inplay :";
foreach (BattleCardBase inPlayCard2 in battleEnemy.InPlayCards)
{
text = text + " e" + inPlayCard2.Index;
}
}
protected void ResetLeaderAnimation(BattlePlayer battlePlayer, BattleEnemy battleEnemy)
{
PlayerClassBattleCardView playerClassBattleCardView = battlePlayer.Class.BattleCardView as PlayerClassBattleCardView;
playerClassBattleCardView.ClassCharacter.SetAnimationEnable(PlayerPrefsWrapper.GetBool(PlayerPrefsWrapper.SHOW_LEADER_ANIMATION));
if (battlePlayer.IsSkinEvolved)
{
playerClassBattleCardView.ClassCharacter.PlayMotion(ClassCharaPrm.MotionType.z_idle);
}
EnemyClassBattleCardView enemyClassBattleCardView = battleEnemy.Class.BattleCardView as EnemyClassBattleCardView;
enemyClassBattleCardView.ClassCharacter.SetAnimationEnable(PlayerPrefsWrapper.GetBool(PlayerPrefsWrapper.SHOW_LEADER_ANIMATION));
if (battleEnemy.IsSkinEvolved)
{
enemyClassBattleCardView.ClassCharacter.PlayMotion(ClassCharaPrm.MotionType.z_idle);
}
}
}