Replaces partial EffectMgr.EffectType with all 226 decomp values; copies the IsNotNullOrEmpty/EquelsID/FindFromCardId/GetAllFuncVfxResults extension files + UI extensions; adds Renderer/MeshFilter shared-material/mesh/sortingOrder. Compile loop then closed the revealed deps (3242 files). 9.1k -> 18 errors.
106 lines
2.5 KiB
C#
106 lines
2.5 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using Wizard.Battle.View.Vfx;
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namespace Wizard.Battle.Recovery;
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public abstract class RecoveryNetworkManagerBase : IRecoveryManager
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{
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protected readonly RecoveryOperationInfo _operationInfo;
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protected bool _needUpdate;
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private readonly Queue<string> _skillTargetNameQueue;
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protected Action StartRecoveryEvent;
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protected Action EndDataRecoveryEvent;
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protected Action EndRecoveryEvent;
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public DataMgr.BattleType BattleType => _operationInfo.BattleType;
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public bool? DidPlayerGoFirst => Data.BattleRecoveryInfo.first_turn == PlayerStaticData.UserViewerID;
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public int RandomSeed => Data.BattleRecoveryInfo.seed;
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public bool HasMulliganInfo => false;
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public int BackGroundId => Data.BattleRecoveryInfo.field_id;
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public string BgmId => "NONE";
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public long RecordTime => long.Parse(DateTime.Now.ToLongTimeString());
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public int IdxChangeSeed => Data.BattleRecoveryInfo.IdxChangeSeed;
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public static bool failedRecoveryFlag { get; private set; }
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public event Action OnStartRecovery
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{
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add
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{
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StartRecoveryEvent = (Action)Delegate.Combine(StartRecoveryEvent, value);
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}
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remove
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{
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StartRecoveryEvent = (Action)Delegate.Remove(StartRecoveryEvent, value);
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}
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}
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public event Action OnEndDataRecovery
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{
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add
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{
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EndDataRecoveryEvent = (Action)Delegate.Combine(EndDataRecoveryEvent, value);
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}
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remove
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{
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EndDataRecoveryEvent = (Action)Delegate.Remove(EndDataRecoveryEvent, value);
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}
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}
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public event Action OnEndRecovery
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{
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add
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{
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EndRecoveryEvent = (Action)Delegate.Combine(EndRecoveryEvent, value);
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}
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remove
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{
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EndRecoveryEvent = (Action)Delegate.Remove(EndRecoveryEvent, value);
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}
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}
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public RecoveryNetworkManagerBase()
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{
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}
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public void Setup()
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{
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DataMgr dataMgr = GameMgr.GetIns().GetDataMgr();
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dataMgr.SetPlayerCharaId(Data.BattleRecoveryInfo.chara_id);
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dataMgr.SetEnemyCharaId(Data.BattleRecoveryInfo.opponent_chara_id);
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}
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public abstract VfxBase Recovery(BattlePlayer battlePlayer, BattleEnemy battleEnemy, Func<IEnumerator, Coroutine> startCoroutine);
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public abstract VfxBase UpdateRecovery();
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public virtual void RecoveryBeforeMulligan()
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{
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}
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public virtual VfxBase RecoveryMulligan(BattlePlayer battlePlayer, BattleEnemy battleEnemy)
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{
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return NullVfx.GetInstance();
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}
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public virtual string RecoveryPopSkillTargetCardName()
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{
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return "";
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}
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}
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