Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/SealedController.cs
gamer147 824309ec44 feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the
AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed
the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
2026-06-05 20:30:59 -04:00

228 lines
6.0 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using Cute;
using UnityEngine;
namespace Wizard;
public class SealedController : UIBase
{
private enum eStep
{
None,
ClassSelect,
Lobby,
Max
}
[SerializeField]
private UISprite _bgMask;
[SerializeField]
private SealedClassSelect _classSelectPrefab;
[SerializeField]
private SealedLobby _lobbyPrefab;
private static bool _isKeepDataAndAsset;
private static List<string> _unloadResidentAssetList;
private SealedStepFuncs[] _stepFuncsTable;
private eStep _nowStep;
private SealedClassSelect _classSelect;
private SealedLobby _lobby;
private SealedData SealedData => Data.ArenaData.SealedData;
private SealedStepFuncs NowStepFuncs => _stepFuncsTable[(int)_nowStep];
public static void OnSoftwareReset()
{
_isKeepDataAndAsset = false;
_unloadResidentAssetList = null;
}
public override void onFirstStart()
{
_stepFuncsTable = new SealedStepFuncs[3]
{
new SealedStepFuncs(InitNone, FinalNone),
new SealedStepFuncs(InitClassSelect, FinalClassSelect),
new SealedStepFuncs(InitLobby, FinalLobby)
};
UIManager.GetInstance().CreateTopBar(base.gameObject, Data.SystemText.Get("Sealed_0001"), UIManager.ViewScene.MyPage, MoneyDraw: false, new UIManager.ChangeViewSceneParam
{
MyPageMenuIndex = 3,
IsCutCardMotion = true,
OnFinishChangeView = delegate
{
MyPageMenu.Instance.GoToChallengeMenu();
}
});
_bgMask.gameObject.SetActive(value: false);
base.onFirstStart();
}
protected override void onOpen()
{
StartCoroutine(OpenCoroutine());
}
private IEnumerator OpenCoroutine()
{
base.onOpen();
UIManager.GetInstance().UpdateFooterMenuTexture(UIManager.ViewScene.Sealed);
if (!_isKeepDataAndAsset)
{
if (!SealedData.EntryId.HasValue)
{
SealedTopTask task = new SealedTopTask();
StartCoroutine(Toolbox.NetworkManager.Connect(task));
while (!task.IsResultSuccess)
{
yield return null;
}
}
yield return StartCoroutine(LoadResidentAssetCoroutine());
}
else
{
_isKeepDataAndAsset = false;
}
ChangeStep((!SealedData.IsSelectedClass) ? eStep.ClassSelect : eStep.Lobby, delegate
{
UIManager.GetInstance().OnReadyViewScene(isFadein: true);
});
}
protected override void onClose()
{
NowStepFuncs.FinalFunc();
if (!_isKeepDataAndAsset)
{
RemoveDataAndAsset();
}
base.onClose();
}
public static void RemoveDataAndAsset()
{
_isKeepDataAndAsset = false;
Data.ArenaData.SealedData.UnregisterAllSealedCard();
Data.ArenaData.ClearSealedData();
UnloadResidentAssetCoroutine();
}
private static IEnumerator LoadResidentAssetCoroutine()
{
UIManager uiMgr = UIManager.GetInstance();
ResourcesManager resourcesManager = Toolbox.ResourcesManager;
List<string> residentAssetList = new List<string>();
residentAssetList.Add(uiMgr.GetSceneAssetPath(UIAtlasManager.AssetBundleNames.CardFramePhantom));
residentAssetList.AddRange(_3dCardFrameManager.GetLoadAssetList(_3dCardFrameManager.eFrameKind.Phantom));
residentAssetList.Add(resourcesManager.GetAssetTypePath("cmn_sealed_class_1", ResourcesManager.AssetLoadPathType.Effect2D));
yield return uiMgr.StartCoroutine(resourcesManager.LoadAssetGroupAsync(residentAssetList, delegate
{
_unloadResidentAssetList = residentAssetList;
uiMgr.AddResidentAtlas(UIAtlasManager.AssetBundleNames.CardFramePhantom);
uiMgr.getUIBase_CardManager()._3dCardFrameManager.InitFrameMaterials(_3dCardFrameManager.eFrameKind.Phantom);
}));
}
private static void UnloadResidentAssetCoroutine()
{
if (_unloadResidentAssetList != null)
{
UIManager instance = UIManager.GetInstance();
instance.RemoveResidentAtlas(UIAtlasManager.AssetBundleNames.CardFramePhantom);
instance.getUIBase_CardManager()._3dCardFrameManager.ClearFrameMaterials(_3dCardFrameManager.eFrameKind.Phantom);
Toolbox.ResourcesManager.RemoveAssetGroup(_unloadResidentAssetList);
_unloadResidentAssetList = null;
}
}
private void ChangeStep(eStep step, Action initFinishCallback = null)
{
StartCoroutine(ChangeStepCoroutine(step, initFinishCallback));
}
private IEnumerator ChangeStepCoroutine(eStep step, Action initFinishCallback)
{
NowStepFuncs.FinalFunc();
_nowStep = step;
yield return StartCoroutine(NowStepFuncs.InitFunc());
initFinishCallback.Call();
}
private IEnumerator InitNone()
{
yield return null;
}
private void FinalNone()
{
}
private IEnumerator InitClassSelect()
{
UIManager.GetInstance().ShowFooterMenu(isShow: false);
_bgMask.gameObject.SetActive(value: true);
_classSelect = NGUITools.AddChild(base.gameObject, _classSelectPrefab.gameObject).GetComponent<SealedClassSelect>();
_classSelect.Init();
while (!_classSelect.IsReady)
{
yield return null;
}
}
private void FinalClassSelect()
{
_bgMask.gameObject.SetActive(value: false);
_classSelect.Final();
UnityEngine.Object.Destroy(_classSelect.gameObject);
}
private IEnumerator InitLobby()
{
UIManager.GetInstance().ShowFooterMenu(isShow: true);
SealedData.ClearGachaCardInfo();
SealedData.ClearGachaSupplyInfo();
SealedGetMaintCardListTask task = new SealedGetMaintCardListTask();
StartCoroutine(Toolbox.NetworkManager.Connect(task));
while (!task.IsResultSuccess)
{
yield return null;
}
_lobby = NGUITools.AddChild(base.gameObject, _lobbyPrefab.gameObject).GetComponent<SealedLobby>();
_lobby.Init();
while (!_lobby.IsReady)
{
yield return null;
}
yield return null;
}
private void FinalLobby()
{
_lobby.Final();
UnityEngine.Object.Destroy(_lobby.gameObject);
}
public static void GoToSealedCardPackOpen()
{
_isKeepDataAndAsset = true;
UIManager.GetInstance().ChangeViewScene(UIManager.ViewScene.SealedCardPackOpen);
}
public static void GoToSealedDeckEdit()
{
_isKeepDataAndAsset = true;
UIManager.GetInstance().ChangeViewScene(UIManager.ViewScene.SealedDeckEdit);
}
}