Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
78 lines
1.8 KiB
C#
78 lines
1.8 KiB
C#
using System;
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using System.Collections.Generic;
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using LitJson;
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namespace Wizard;
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public class CampaignBattleWin
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{
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public enum eBoxGrade
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{
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None,
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One,
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Two,
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Three,
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Four,
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Five,
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Six
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}
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public enum eBoxStatus
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{
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NO_GET,
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ACTIVE,
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ALREADY_GET
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}
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public bool IsInSessionCampaign { get; private set; }
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public bool IsHaveSpecialWinReward { get; private set; }
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public int EndUnixTime { get; private set; }
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public int MaxBoxNum { get; private set; }
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public int GetBoxNum { get; private set; }
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public eBoxGrade BoxGrade { get; private set; }
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public eBoxStatus BoxStatus { get; private set; }
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public List<CampaignRewardInfo> RewardList { get; private set; }
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public SpecialTreasureInfo SpecialTreasureInfo { get; private set; }
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public void Parse(JsonData json)
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{
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IsInSessionCampaign = true;
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GetBoxNum = json["daily_box_got_num"].ToInt();
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MaxBoxNum = json["max_daily_box_got_num"].ToInt();
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BoxGrade = (eBoxGrade)json["grade_id"].ToInt();
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BoxStatus = (eBoxStatus)json["daily_rare_box_state"].ToInt();
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EndUnixTime = (int)ConvertTime.DateTimeToUnixTime(DateTime.Parse(json["end_time"].ToString()));
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RewardList = new List<CampaignRewardInfo>();
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JsonData jsonData = json["limited_reward_info"];
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for (int i = 0; i < jsonData.Count; i++)
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{
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RewardList.Add(new CampaignRewardInfo(jsonData[i]));
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}
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if (json.Keys.Contains("special_treasure_info"))
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{
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IsHaveSpecialWinReward = true;
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SpecialTreasureInfo = new SpecialTreasureInfo(json["special_treasure_info"]);
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}
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}
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public void Clear()
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{
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IsInSessionCampaign = false;
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IsHaveSpecialWinReward = false;
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RewardList = new List<CampaignRewardInfo>();
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}
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public void OnFinishCanpaignTime()
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{
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Clear();
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}
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}
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