Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/AIWhiteRitualSimulationUtility.cs
gamer147 824309ec44 feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the
AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed
the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
2026-06-05 20:30:59 -04:00

58 lines
1.7 KiB
C#

using System.Collections.Generic;
namespace Wizard;
public static class AIWhiteRitualSimulationUtility
{
public static void SimulateStack(AIVirtualCard stackOwner, AIVirtualField field, AISituationInfo situation, int defaultStack)
{
int num = defaultStack;
List<AIVirtualCard> list = (stackOwner.IsAlly ? field.AllyInplayCards : field.EnemyInplayCards);
if (list == null || list.Count <= 0)
{
stackOwner.SetWhiteRitual(num);
return;
}
for (int i = 0; i < list.Count; i++)
{
AIVirtualCard aIVirtualCard = list[i];
if (!aIVirtualCard.IsDead && aIVirtualCard.IsAmulet && aIVirtualCard.IsStackWhiteRitual && aIVirtualCard.WhiteRitualCount > 0 && !aIVirtualCard.IsSameCard(stackOwner))
{
aIVirtualCard.RemoveCard(situation, AIRemovalType.Banish, isFromSkill: true);
if (aIVirtualCard.IsDead)
{
num += aIVirtualCard.WhiteRitualCount;
}
}
}
stackOwner.SetWhiteRitual(num);
}
public static bool AddWhiteRitualTargetCard(int count, AIVirtualCard target)
{
if (target == null)
{
AIConsoleUtility.LogError("AddWhiteRitualTargetCard : target is missing!");
return false;
}
return target.AddWhiteRitual(count);
}
public static void AddWhiteRitualSingle(int count, List<AIVirtualCard> targets)
{
if (targets == null || targets.Count <= 0)
{
AIConsoleUtility.LogError("AddWhiteRitualSingle : target is missing!");
return;
}
for (int i = 0; i < targets.Count; i++)
{
AIVirtualCard aIVirtualCard = targets[i];
if (!aIVirtualCard.IsIndependent && aIVirtualCard.WhiteRitualCount > 0 && AddWhiteRitualTargetCard(count, aIVirtualCard))
{
break;
}
}
}
}